This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 2.4s.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 24%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase your maximum Moonlight capacity by 32%.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 24%.
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase Luna's deploy range by 40%.
Regenerate 3% Moonlight every 1s while not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 400 with Nine Lives.
Heal for 80 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 30% while firing your Light Bow.
Gain a 500-Health Shield for 3s after activating Lunar Leap.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.