This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 80 for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Generate 4 Ammo after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 80 for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Generate 4 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 80 for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Generate 4 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 80 for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Generate 4 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 80 for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Generate 4 Ammo after activating Combat Trance.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 80 for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Gain a 300-Health Shield for 3s after activating Crouching Tigron.
Generate 4 Ammo after activating Combat Trance.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.