This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while using Iron Sights.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.
Reduce your weapon recoil by 60% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the radius of Blossom by 16%.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 12 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 12 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 12 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase the Movement Speed boost of Agility by 12%.
Heal for 60 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 30% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Increase the Movement Speed boost of Agility by 12%.
Heal for 60 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 12 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Reduce your active Cooldowns by 40% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 100 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 10% for 3s after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Generate 45 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the recoil of your Pistol by 18%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 12 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 12 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 10%.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Increase the recharge rate of your Bulwark by 6%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Nade Launcher by 2s.
Generate 12 Ammo after getting an Elimination.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 1s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 75 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 3s.
Increase the recharge rate of your Bulwark by 6%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.