This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your Ultimate charge rate by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 21% while Out of Combat.
Reduce the Cooldown of Hidden by 3s.
Heal for 125 over 2s while in Smoke Screen.
Increase your Movement Speed by 15% while Hidden is active.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your Ultimate charge rate by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your Ultimate charge rate by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your Ultimate charge rate by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Increase the time and health that Ricochet is out when deployed by 1.2s.
Increase your Ultimate charge rate by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 210 after using Pounce.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 210 after using Pounce.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 210 after using Pounce.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Heal for 60 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.
Increase the travel distance of Charge by 15%.
Increase your Healing received from others by 25% while at or below 50% Health.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Reduce the Cooldown of Projection by 1s for each enemy hit by it.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 210 after using Pounce.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 210 after using Pounce.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.