This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase your maximum Ammo by 2.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Gain 25% Lifesteal while using Iron Sights.
Reduce the time it takes to bring up Iron Sights by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 4% Ultimate charge after getting an Elimination.
Reduce the Cooldown of Second Chance by 1s.
Increase your Healing received by 18% while Stasis Field is active.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 4% Ultimate charge after getting an Elimination.
Reduce the Cooldown of Second Chance by 1s.
Increase your Healing received by 18% while Stasis Field is active.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Reduce the Cooldown of Second Chance by 1.5s.
Increase your Healing received by 18% while Stasis Field is active.
Your weapon doesn't consume Ammo for 8s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.