This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 32%.
Heal for 400 if you do not cancel Hardening before it ends.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Gain a 160-Health Shield for 2s after swapping into Travel Form.
Reduce the duration and effectiveness of Crowd Control by 10%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Increase your maximum Ammo by 16.
Increase the Healing you do by 10% while at or below 70% Health.
Increase your maximum Health by 250.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 each time one of your Spirit Lures triggers.
Increase the duration of Curse stacks by 1.2s.
Heal for 105 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 20%.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Heal for 45 after hitting an enemy with War.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 600.
Heal for 225 after activating Conviction.
Reduce the damage you take by 8% for 2s after activating Conviction.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 20%.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Heal for 45 after hitting an enemy with War.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 600.
Heal for 225 after activating Conviction.
Reduce the damage you take by 8% for 2s after activating Conviction.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your maximum acid capacity by 16%.
Gain a 320-Health Shield for 2s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Heal for 200 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.