This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 60 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 50% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 15%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 15%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 80 after activating Shadow Step.
Gain 7% Lifesteal while in Dragon Stance.
Heal for 60 every 1s while Agility is active.
Heal for 640 after hitting at least one enemy with Skewer.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 4.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 15%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Increase your Movement Speed by 9%.
Increase your maximum Health by 100.
Heal for 75 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 20%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 120 after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Hitting a player with Revolver Heals you for 30.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 60 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 50% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 4.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 4.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 4.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 4.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase your maximum Ammo by 4.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Health by 250.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the damage you take by 20% while at or below 40% Health.
Reduce your damage taken by 20% for 2s after using Pounce.
Increase your maximum Health by 50.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 15%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 1.2s.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 42% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Increase your Healing received by 10% while at or below 50% Health.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.