2 years ago
3
Patch 3.3
Player Avatar

Free Agent - EU

About Seven:

Seven's game play is like using a shotgun in an FPS. High risk high reward.

Strengths:

Insane burst ( always get most kills and highest damage )

Weaknesses:

Ult is horrible

Close range

Talents:

Tribunal Upgrades:

Each fire mode now applies a different effect, pretty useless for us since we're only using Mag Dump which gets damage over time through fire.

Overcharged:

His ult is already trash, this makes your ult shoot a single laser which deals little damage compared to Mag Dump.

Spring Loaded:

This is the way to go, using Explosive Dodge now places a bomb where you land, so if you're positioning and set up is good, you can get a lot of extra damage.

Good maps:

You want multiple lanes and close quarter setups, basically the maps that aren't on the bad list.

Bad maps:

If the map is great for snipers, it's a no go for you.

Frog Isle

Fish Market

Playstyle:

I play Seven going between two different playstyles.

Offensive:

Most of the time I'm trying to flank the enemy team and kill their healers and back lane attackers. Once they're dealt with you want to burst down the tank if they're by themselves, or take out the flankers that are with them.

Defensive:

If the enemy is hellbent on catching me flanking, I try to stay near my healers and back lane ( targets the enemy flankers are going for ) and pick them off as most of the time it's a 2v1. This hopefully creates opportunities to go back on the offense.

Matchups
Champion Section
Favourable
Notes

Supports:

Very squishy, just don't take on too many at once.

Flankers:

Also squishy, but you gotta be more cautious.

Front Liners:

Very good at bursting them down, but get them last.

Unfavourable
EvieMaeveZhinKhanDrogozKinessaStrixSaatiTerminus
Notes

Snipers:

Smart snipers that look for you will not let you get close. If that's the case you're better of countering enemy flankers and waiting for good opportunities to strike.

Flankers:

Flankers with a lot of invincibility and more mobility than you are tough, try to avoid them.

Loadouts
Build Section
Main
Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 20%.

Level 4

Equivocate

Equivocate

Grappling Hook

Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.

Level 1

Notes

The main loadout I run 100% of the time.

Never Look: gives us enough health to finish off champs.

Unknown Caller: A must have card as we need our reload speed maxed. The speed is capped at 60% so 20% from this and the other 40% from shop. The extra 5% from level 5 is a waste.

Equivocate: Gives more health to play with if hooks are timed correctly.

Latch and Fire & The Night: Filler

Items
Build Section
Offensive
Notes

Best defense is a good offense, prioritize these if you're doing well

Good
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Notes

Deft Hands: This is the only thing you buy at the start and rush to level 2. NO TWO WAYS ABOUT IT

Defensive
Notes

Grab these if you need extra juice

Good
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 600 Health, unaffected by Anti-Healing.

Level 3

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 18%.

Level 3

Life Rip

Life Rip

Weapon

Your weapon shots gain +30% Lifesteal.

Level 3

Notes

Kill to Heal: Works well with the playstyle as you can go from kill to kill without waiting for health. Grab this if you're killing enemies reliably.

Haven: Helps you survive engagements against though opponents. Makes you less squishy.

Life Rip: Also helps you survive tough opponents. Good if you can get onto enemies reliably but need extra juice.

Situational
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 45 units.

Level 3

Wrecker

Wrecker

Weapon

Your weapon attacks deal 90% increased Damage to Shields.

Level 3

Notes

Illuminate: Grab this if you're up against enemies that go invisible like Skye to make fighting them much easier.

Wrecker: Grab this to melt shields, especially if going up against 2 tanks.