Free Agent - NA
Welcome to Flank Main Guides! A collection of builds and guides explaining my take on (most) flankers.
I'll go over a build for each talent the champion possesses then discuss the champion's weak/strong points during combat.
Androxus is the star of this guide.
Notice: Loadouts are based on my play style and are examples of what I believe works well. Change them as you please or make your own!
Level 1
Quick Draw
Weapon
Hitting a player with Revolver Heals you for 45.
Level 3
Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Level 2
The pinnacle Androxus talent. A balance of damage and range.
Great for defensive plays, poking, and peeking/zoning.
600 Damage/0.5 Seconds
Feel like you're playing Paladins during its beta stage! (R.I.P Original Darkstalker)
Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Level 4
Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Level 3
Quick Draw
Weapon
Hitting a player with Revolver Heals you for 45.
Level 3
Buying Time
Reversal
Generate 2 Ammo after activating Reversal.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Big reversal damage.
Works well with androxus's cards.
Always fire back 800 damage when using reversal.
"STOP FEEDING THE REVERSAL!!" -My teammates.
Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1
Abyssal Touch
Defiance
Reduce the Cooldown of Nether Step by 3.5999999999999996s after hitting an enemy with Defiance.
Level 3
Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4
Seething Hatred
Weapon
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Falcon PUNCH!!
Incredible burst damage.
Damage increases as you shoot more targets with your revolver, up to 100%
Right-click (Right trigger) gang, RISE UP!
Note: The talents listed are what I think work best when fighting each champion.
Androxus: Who has the better aim competition. | Talent: Any
Bombking: Easily zonable and pretty big hitbox. | Talent: Cursed Revolver
Cassie: Getting the jump on her usually secures the kill. | Talent Any
Corvus: Without projection, he is an easy kill. | Talent: Any
Dredge: Keep your distance. If he uses a shortcut, disengage as he'll bait you into CQB. | Talent: Any
Drogoz: Easy target. Use your air mobility to make it harder for him to hit you. | Talent: Cursed Revolver
Evie: If you have good tracking and awareness, Evie shouldn't be hard to take down. Make mental notes of where she used her blink if running wormhole. Expect iceblock baits. Use air mobility. Going against Evie (especially a good one) takes practice and patience. | Talent: Cursed Revolver
Furia: Without wings of wrath and pyre strike, she is an easy kill. Be wary of CQB as they permit a high chance of being stunned. | Talent: Any
Io: Without lunar leap, she is an easy kill, though be cautious when Luna is nearby as some Io's use Luna as a shield or to stun. | Talent: Any
Kinessa: Without a teleporter, she is an easy kill. Watch out for mines. Use flanking to your advantage. Avoid attacking from the front. | Talent: Any
Koga: Waste his energy. Make sure to use your dashes conservatively as some Koga's use their ult as a last resort. Andro's TTK is higher than Koga's. Use that as an advantage. | Talent: Any
Lex: Another who has better aim competition. Use caution if Lex is running Discovery as you'll be melted if you're his target. (Trust me, I know) | Talent: Any
Maeve: Just like Evie. Tracking and awareness are key. | Talent: Any
Mal'Damba: Be wary of stuns. A good Damba can shut you down. | Talent: Any
Moji: Bait out her Magic Barrier and keep your distance. | Talent: Cursed Revolver
Seris: Poke and bait out her Shadow Travel. She's an easy kill afterward. Be wary of Agony or Soul Collector Seris's as they can shut you down if you're not careful. | Talent: Any
Skye: Buy illuminate. Andro's TTK is higher than Skye's. | Talent: Any
Tiberius: Quick burst damage is key. Save your reversal for his combat stance and use air mobility. Tiberius has pretty good zoning abilities so shutting him down quickly is the best option. | Talent: Any
Tyra: Quick burst damage is key. Shut her down before she kills you. Be wary of burn monster as you become a literal sitting duck. | Talent: Any
Viktor: CQB is key. Range is what screws you over. Force him into point-blank fights. | Talent: Any
Willow: Pretty big hitbox. Avoid CQB as her attacks and seedling do hella damage. Keep your distance and use air mobility. | Talent: Any
Ying: Without Dimensional Link, she's an easy kill. CQB is key as her range (especially with Focusing Lens) can shut you down pretty fast. Some Ying's use their clones as shields. | Talent: Any
All Tanks: You shouldn't be picking fights with tanks unless they suck or you're coordinating with your team.
Buck: Ensnare and DR Recovery builds.
Grohk: Maelstrom and range.
Grover: Deep roots and range.
Imani: Burst damage, inferno cannon (meme beam), CC, and range.
Jenos: Power Cosmeum, Binary Star + Max Life Rip
Lian: Burst damage and range.
Talus: Overcharge and mobility.
Strix: Super low TTK and invisibility.
Sha Lin: Burst damage, invisibility, and cripple.
Zhin: Possibly the best counter to Andro. Mobility, invincibility, counter, and burst damage.
Evie: Insane mobility and burst.
Pip: Mobility, CC, self-heal.
(Yes I know. "Range" is any flankers biggest counter.)
Vivian: Usually an easy kill but depending on the fight, she can be an absolute nightmare. Analyze her deck and plan your attacks. Baiting out her shield is usually the best option. | Talent: Any
Vora: Usually an easy kill but just like with Vivian, it all depends on the fight. Each of her talents changes her playstyle. Analyze her deck and plan your attacks/counters. | Talent: Any