Player Matchup

Saati
Saati
Gold V
BackInDark
Saati
Gold V
Level 650
Champion Stats
6W - 8L
1,530 SR
Queue Stats
111W - 106L
1,546 Elo+
Solo
Furia
Furia
Gold I
Groemel
Furia
Gold I
Level 124
Champion Stats
36W - 26L
1,637 SR
Queue Stats
120W - 101L
1,505 Elo+
Party 2
Tiberius
Tiberius
Gold III
Hardmany
Tiberius
Gold III
Level 123
Champion Stats
23W - 14L
1,661 SR
Queue Stats
123W - 105L
1,476 Elo+
Party 2
Ruckus
Ruckus
Gold V
Tixel96
Ruckus
Gold V
Level 192
Champion Stats
10W - 8L
1,585 SR
Queue Stats
142W - 117L
1,490 Elo+
Party 2
Barik
Barik
Silver III
XICODATINA21
Barik
Silver III
Level 47
Champion Stats
36W - 39L
1,568 SR
Queue Stats
72W - 88L
1,393 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 227
1,596 SR
1,482 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 385
1,654 SR
1,467 Elo+
Lian
Lian
Gold V
AntonyFastFrorE
Lian
Gold V
Level 333
Champion Stats
14W - 11L
1,650 SR
Queue Stats
56W - 62L
1,443 Elo+
Solo
Makoa
Makoa
Gold IV
Edelwyne
Makoa
Gold IV
Level 299
Champion Stats
12W - 14L
1,584 SR
Queue Stats
111W - 101L
1,463 Elo+
Solo
Fernando
Fernando
Qualifying
Kokosak157
Fernando
Qualifying
Level 89
Champion Stats
1W - 3L
1,776 SR
Queue Stats
72W - 66L
1,377 Elo+
Solo
Io
Io
Gold IV
Nazaia
Io
Gold IV
Level 884
Champion Stats
19W - 12L
1,699 SR
Queue Stats
381W - 363L
1,530 Elo+
Party 1
Vora
Vora
Gold II
Warlordlokesh
Vora
Gold II
Level 319
Champion Stats
57W - 82L
1,561 SR
Queue Stats
159W - 184L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
56
20 / 2 / 17
4,251
283
103,058
44,934
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Furia
Groemel
Furia
30
4 / 4 / 29
4,317
288
56,629
33,618
0
Pyretic Dynamo

Pyretic Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Inner Fire

Inner Fire

Kindle Soul

Generate 2 Ammo after Healing an ally with Kindle Soul.

Level 2

Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Ruthless

Ruthless

Armor

Decrease the rate of Wrath decay by 10%.

Level 1

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 250.

Level 5

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Tiberius
Hardmany
Tiberius
44
13 / 10 / 12
3,791
253
99,041
60,180
1,222
Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 150-Health Shield for 3s after activating Crouching Tigron.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 150.

Level 3

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 2 Ammo after activating Combat Trance.

Level 2

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 45.

Level 3

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Ruckus
Tixel96
Ruckus
50
10 / 8 / 27
4,023
268
100,292
110,780
37,500
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

23
5 / 5 / 17
3,802
253
65,421
68,150
60,412
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 20 each time one of your base Turrets hits an enemy.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
CaspianZhin
Team 1 Score

4

VS

Team 2 Score

3

Bans
YingKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
6 / 13 / 8
2,999
200
110,718
57,839
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 6%.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Makoa
Edelwyne
Makoa
55
8 / 10 / 7
2,927
195
55,604
127,154
61,350
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Determination

Determination

Armor

Increase your Healing received from other players by 12% while at or below 50% Health.

Level 2

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Fernando
Kokosak157
Fernando
53
0 / 11 / 5
3,180
212
29,908
133,342
207,756
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Io
59
5 / 5 / 15
3,665
244
32,166
34,126
0
Protectors

Protectors

Guardian Spirit

Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 4

Restored Faith

Restored Faith

Moonlight

Heal for 10 every time you Heal an ally with Moonlight.

Level 1

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Moonlight Garden

Moonlight Garden

Weapon

Generate 2% Moonlight for each enemy hit with Light Bow.

Level 1

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

52
10 / 13 / 7
3,047
203
89,266
71,980
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 45s
Objective Time
5m 14s
154
Kill Participation
71
52
Kills
29
29
Deaths
52
102
Assists
42
Player
Kills
Deaths
Assists
KDA
L
6
13
8
0.77
W
Saati
20
2
17
14.25
L
Makoa
Edelwyne
Makoa
8
10
7
1.15
W
Furia
Groemel
Furia
4
4
29
4.63
W
Tiberius
Hardmany
Tiberius
13
10
12
1.9
L
Fernando
Kokosak157
Fernando
0
11
5
0.23
L
Io
5
5
15
2.5
W
Ruckus
Tixel96
Ruckus
10
8
27
2.94
L
10
13
7
1.04
W
5
5
17
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

424,441
Damage
317,662
317,662
Taken
424,441
99,134
Shielding
269,106
216,620
Healing
227,046
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
110,718
104,862
0
3,684
57,839
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Saati
103,058
80,959
0
3,189
44,934
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Makoa
Edelwyne
Makoa
55,604
51,648
0
5,826
127,154
61,350
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Furia
Groemel
Furia
56,629
42,115
151,330
22,099
33,618
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Tiberius
Hardmany
Tiberius
99,041
68,556
0
10,082
60,180
1,222
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Fernando
Kokosak157
Fernando
29,908
15,035
0
786
133,342
207,756
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Io
32,166
28,228
176,855
21,198
34,126
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Ruckus
Tixel96
Ruckus
100,292
78,767
0
19,572
110,780
37,500
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
89,266
59,857
0
18,697
71,980
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
65,421
65,421
0
10,348
68,150
60,412
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role