Player Matchup

Moji
Moji
KenzoSato
Moji
Level 36
Champion Stats
13W - 4L
1,616 SR
Queue Stats
17W - 18L
1,419 Elo+
Party 2
Cassie
Cassie
moreirasuniga
Cassie
Level 18
Champion Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,548 Elo+
Solo
Io
Io
sinketzu
Io
Level 32
Champion Stats
1W - 1L
1,251 SR
Queue Stats
27W - 32L
1,394 Elo+
Party 2
Viktor
Viktor
tutu_pincha_
Viktor
Level 43
Champion Stats
32W - 33L
1,521 SR
Queue Stats
96W - 87L
1,487 Elo+
Party 3
Buck
Buck
xRoman17x
Buck
Level 11
Champion Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,796 Elo+
Party 3
Team Averages
Level 28
1,478 SR
1,529 Elo+

VS

Team Averages
Level 21
1,481 SR
1,437 Elo+
Rei
Rei
Crazyking73
Rei
Level 23
Champion Stats
19W - 12L
1,543 SR
Queue Stats
21W - 18L
1,451 Elo+
Party 1
Tiberius
Tiberius
Gabstter
Tiberius
Level 30
Champion Stats
2W - 2L
1,357 SR
Queue Stats
27W - 33L
1,429 Elo+
Solo
Skye
Skye
Kaylander7176
Skye
Level 24
Champion Stats
2W - 4L
1,432 SR
Queue Stats
37W - 50L
1,444 Elo+
Solo
Tyra
Tyra
Telless12
Tyra
Level 14
Champion Stats
7W - 9L
1,765 SR
Queue Stats
20W - 22L
1,409 Elo+
Party 1
Fernando
Fernando
asdagjkdasapsdg
Fernando
Level 12
Champion Stats
0W - 2L
1,309 SR
Queue Stats
9W - 9L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Moji
24
18 / 7 / 19
3,795
380
72,110
39,484
0
Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 2

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 4

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

16
3 / 5 / 10
2,840
284
23,703
29,637
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

25
9 / 6 / 19
3,271
327
29,299
24,908
1,360
Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 30% while firing your Light Bow.

Level 3

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 4s.

Level 5

Full Moon

Full Moon

Lunar Leap

Gain a 300-Health Shield for 3s after activating Lunar Leap.

Level 3

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Viktor
24
19 / 2 / 17
3,661
366
72,414
39,460
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 250.

Level 5

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 20% while using Iron Sights.

Level 1

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 2.

Level 1

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Buck
4
7 / 4 / 19
3,075
308
44,459
30,326
0
Bully

Bully

Net Shot

Gain 24% Lifesteal against targets Slowed by Net Shot.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 14% after getting an Elimination.

Level 1

Seismic Wave

Seismic Wave

Heroic Leap

Reduce the Cooldown of Heroic Leap by 2.5s.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.

Level 5

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
20
3 / 11 / 8
1,913
191
24,739
45,453
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 12%.

Level 3

Arcane Focus

Arcane Focus

Spirit Link

Heal for 100 every 1s while Spirit Linked to an ally.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Tiberius
Gabstter
Tiberius
33
5 / 11 / 5
1,032
103
50,520
41,617
1,100
Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Pouncing Tigron

Pouncing Tigron

Crouching Tigron

Increase the jump strength of Crouching Tigron by 24%.

Level 3

Alley-Cat

Alley-Cat

Crouching Tigron

Reduce the Cooldown of Crouching Tigron by 3s.

Level 5

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.

Level 1

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

20
9 / 9 / 5
2,540
254
40,543
35,960
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Tyra
5
3 / 13 / 4
1,544
154
30,796
41,462
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Fernando
9
4 / 12 / 6
2,328
233
17,217
77,493
88,990
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 10s
Objective Time
2m 51s
140
Kill Participation
52
56
Kills
24
24
Deaths
56
84
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
11
8
0.64
L
Tiberius
Gabstter
Tiberius
5
11
5
0.68
L
9
9
5
1.28
W
Moji
18
7
19
3.93
L
Tyra
3
13
4
0.38
L
Fernando
4
12
6
0.58
W
3
5
10
1.6
W
9
6
19
3.08
W
Viktor
19
2
17
13.75
W
Buck
7
4
19
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

241,985
Damage
163,815
163,815
Taken
241,985
1,360
Shielding
90,090
89,331
Healing
80,321
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
24,739
24,551
42,352
19,609
45,453
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Tiberius
Gabstter
Tiberius
50,520
36,786
0
7,965
41,617
1,100
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
40,543
23,559
0
8,406
35,960
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Moji
72,110
67,891
0
3,187
39,484
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Tyra
30,796
26,614
0
1,989
41,462
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
17,217
12,931
0
0
77,493
88,990
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
23,703
19,722
0
10,687
29,637
0
W
29,299
28,033
32,992
9,757
24,908
1,360
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Viktor
72,414
68,269
0
21,986
39,460
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Buck
44,459
41,807
0
10,722
30,326
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role