Player Matchup
VS
Match Stats
Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 3s.
Level 5
Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Level 1
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2
Wanderlust
Armor
Increase your Movement Speed by 12%.
Level 4
Bullseye
Weapon
Reduce your active Cooldowns by 30% when you get an Elimination.
Level 3
Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Carapace
Shell Shield
Increase the Health of Shell Shield by 1000.
Level 5
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Determination
Armor
Increase your Healing received from other players by 6% while at or below 50% Health.
Level 1
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Level 4
Sanguine Pact
Death Wings
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Level 1
Unholy Flight
Death Wings
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Level 1
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Level 4
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Level 5
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 3.2s.
Level 4
Watchtower
Siege Shield
Increase the Health of Siege Shield by 250.
Level 1
Heavy Metal
Armor
Increase your maximum Health by 150.
Level 1
Indomitable
Armor
Gain 40% Lifesteal.
Level 4
Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Level 5
Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1
Teleport
Blink
Increase the distance traveled by Blink by 30%.
Level 5
Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1
Cantrip
Soar
Generate 1 Ammo after activating Soar.
Level 1
Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3
Flicker
Blink
Heal for 150 after using Blink.
Level 5
Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Encouragement
Armor
Reduce your active Cooldowns by 2s after getting an Elimination.
Level 2
Harmony
Shatter
Heal for 39% of the damage dealt by Shatter.
Level 3
Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 3.5s.
Level 5
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
Street Cred
Armor
Increase your maximum Health by 200.
Level 4
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 10%.
Level 1
Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2
Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3
Level 1
Old Wounds
Armor
Increase your maximum Health by 450.
Level 3
Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5
Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1
Beyond The Veil
Stasis Field
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Level 3
Steady Arm
Setback
Generate 3 Ammo after hitting an enemy with Setback.
Level 3
Temporal Divide
Stasis Field
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
Level 1
Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Level 3
Rest and Relaxation
Weapon
Increase your maximum Ammo by 2.
Level 1
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Level 5
Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1
True Freedom
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Level 1
Forever Changed
Increase your maximum Health by 750.
Level 5
Abyssal Authority
Increase the radius of Royal Presence's Poison aura by 80%.
Level 4
Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 8%.
Level 4
The Little Things
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 1
Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.