Player Matchup

Inara
Inara
Diamond III
Advm123
Inara
Diamond III
Level 725
Champion Stats
10W - 5L
1,835 SR
Queue Stats
303W - 280L
1,595 Elo+
Party 1
Vora
Vora
Diamond I
Morsdeuz
Vora
Diamond I
Level 397
Champion Stats
1W - 2L
1,503 SR
Queue Stats
315W - 277L
1,655 Elo+
Solo
Atlas
Atlas
Diamond IV
Pikes-kun
Atlas
Diamond IV
Level 428
Champion Stats
3W - 4L
1,612 SR
Queue Stats
498W - 511L
1,543 Elo+
Solo
Ying
Ying
Diamond V
SoyAnuvixz
Ying
Diamond V
Level 666
Champion Stats
18W - 16L
1,586 SR
Queue Stats
137W - 144L
1,617 Elo+
Party 1
Drogoz
Drogoz
Diamond IV
Young Michis
Drogoz
Diamond IV
Level 151
Champion Stats
724W - 703L
1,634 SR
Queue Stats
819W - 846L
1,595 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 473
1,634 SR
1,601 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 598
1,691 SR
1,679 Elo+
Koga
Koga
Diamond IV
FARGAN30NIVELES
Koga
Diamond IV
Level 999
Champion Stats
20W - 12L
1,858 SR
Queue Stats
204W - 207L
1,609 Elo+
Solo
Jenos
Jenos
Diamond V
MRMACKEYFPS
Jenos
Diamond V
Level 999
Champion Stats
23W - 32L
1,620 SR
Queue Stats
1,477W - 1,407L
1,605 Elo+
Solo
Ash
Ash
Diamond I
MisterLazer
Ash
Diamond I
Level 876
Champion Stats
2W - 7L
1,760 SR
Queue Stats
186W - 163L
1,714 Elo+
Party 2
Octavia
Octavia
Platinum II
Reácher
Octavia
Platinum II
Level 44
Champion Stats
0W - 2L
1,500 SR
Queue Stats
13W - 6L
1,859 Elo+
Party 2
Fernando
Fernando
Platinum II
SrJohnMcGregooz
Fernando
Platinum II
Level 71
Champion Stats
9W - 6L
1,716 SR
Queue Stats
164W - 135L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Advm123
Inara
59
7 / 9 / 13
4,950
291
71,336
144,919
25,743
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Vora
59
12 / 12 / 17
4,272
251
131,768
73,936
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Atlas
Pikes-kun
Atlas
48
11 / 7 / 13
4,318
254
104,487
148,053
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

59
3 / 7 / 16
4,446
262
17,183
36,791
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 0.7s.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Drogoz
17
16 / 18 / 6
4,088
240
76,237
68,691
0
Spitfire

Spitfire

Salvo

Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.

Level 4

Bask

Bask

Salvo

Heal for 175 for each enemy hit by your Salvo rockets.

Level 5

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.

Level 1

Follow the Scent

Follow the Scent

Fire Spit

Increase the size of your Fire Spit by 24%.

Level 1

Decimate

Decimate

Salvo

Increase the explosion radius of Salvo by 60%.

Level 4

Fusillade

Fusillade

Weapon

Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.

Level 1

Bans
RuckusLian
Team 1 Score

4

VS

Team 2 Score

3

Bans
StrixKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
13 / 12 / 13
3,358
198
93,638
62,986
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

52
5 / 10 / 25
3,753
221
14,829
38,902
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

58
10 / 7 / 18
3,487
205
123,126
112,639
32,361
Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 16%.

Level 2

Level 1

Octavia
Reácher
Octavia
32
24 / 9 / 6
4,304
253
164,673
61,425
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Fernando
49
1 / 11 / 20
4,104
241
76,124
125,059
84,866
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 26s
Objective Time
8m 19s
114
Kill Participation
135
49
Kills
53
53
Deaths
49
65
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Inara
Advm123
Inara
7
9
13
1.5
L
13
12
13
1.63
L
5
10
25
1.75
L
10
7
18
2.71
W
Vora
12
12
17
1.71
W
Atlas
Pikes-kun
Atlas
11
7
13
2.5
L
Octavia
Reácher
Octavia
24
9
6
3
W
3
7
16
1.57
L
Fernando
1
11
20
1
W
Drogoz
16
18
6
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

401,011
Damage
472,390
472,390
Taken
401,011
25,743
Shielding
117,227
265,965
Healing
199,714
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
Advm123
Inara
71,336
59,405
0
13,429
144,919
25,743
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
93,638
78,344
0
3,566
62,986
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
14,829
12,548
141,222
16,071
38,902
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
123,126
114,382
0
6,698
112,639
32,361
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Vora
131,768
90,576
0
13,399
73,936
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Atlas
Pikes-kun
Atlas
104,487
104,487
0
14,960
148,053
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Octavia
Reácher
Octavia
164,673
154,772
960
19,612
61,425
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
17,183
17,183
194,403
20,956
36,791
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
Fernando
76,124
54,678
0
11,585
125,059
84,866
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Drogoz
76,237
50,837
0
8,818
68,691
0

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role