Player Matchup

Azaan
Azaan
Gold V
MottaZIKA
Azaan
Gold V
Level 64
Champion Stats
1W - 1L
1,927 SR
Queue Stats
26W - 18L
1,529 Elo+
Party 1
Saati
Saati
Diamond IV
RöbërT
Saati
Diamond IV
Level 895
Champion Stats
19W - 15L
1,809 SR
Queue Stats
442W - 344L
1,608 Elo+
Solo
Barik
Barik
Platinum III
Zulleyde
Barik
Platinum III
Level 999
Champion Stats
7W - 8L
1,505 SR
Queue Stats
256W - 244L
1,580 Elo+
Party 1
Grover
Grover
Platinum V
grohkSUPREMACY
Grover
Platinum V
Level 280
Champion Stats
7W - 5L
1,671 SR
Queue Stats
131W - 114L
1,627 Elo+
Solo
VII
VII
Diamond IV
Ërebo
VII
Diamond IV
Level 999
Champion Stats
229W - 150L
1,661 SR
Queue Stats
549W - 489L
1,650 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 647
1,715 SR
1,599 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 808
1,653 SR
1,621 Elo+
Vora
Vora
Diamond IV
Parädise
Vora
Diamond IV
Level 999
Champion Stats
201W - 175L
1,643 SR
Queue Stats
2,621W - 2,532L
1,710 Elo+
Solo
Ash
Ash
Diamond IV
Totzu
Ash
Diamond IV
Level 640
Champion Stats
1W - 2L
1,574 SR
Queue Stats
64W - 47L
1,688 Elo+
Solo
Cassie
Cassie
Platinum III
VeniceBonnet
Cassie
Platinum III
Level 750
Champion Stats
37W - 33L
1,663 SR
Queue Stats
253W - 233L
1,594 Elo+
Solo
Fernando
Fernando
Platinum IV
flinkee
Fernando
Platinum IV
Level 999
Champion Stats
4W - 2L
1,654 SR
Queue Stats
47W - 41L
1,584 Elo+
Solo
Mal'Damba
Mal'Damba
Platinum V
jeffersoalda
Mal'Damba
Platinum V
Level 654
Champion Stats
12W - 9L
1,730 SR
Queue Stats
168W - 150L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Azaan
MottaZIKA
Azaan
25
4 / 4 / 9
3,005
273
40,360
70,273
18,350
Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Ad Eternum

Ad Eternum

Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.

Level 2

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.7999999999999998s.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Saati
RöbërT
Saati
59
16 / 4 / 7
3,512
319
82,210
48,107
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Plated Leggings

Plated Leggings

Reduce Damage taken by 12% for 1.5s after using Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Barik
Zulleyde
Barik
59
6 / 2 / 13
3,621
329
41,644
58,077
56,363
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

58
1 / 7 / 23
3,658
333
27,283
52,409
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

VII
Ërebo
VII
59
8 / 2 / 13
3,026
275
54,851
30,586
0
Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.

Level 2

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Bans
LianBomb King
Team 1 Score

4

VS

Team 2 Score

1

Bans
KhanYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
59
9 / 8 / 4
2,487
226
71,084
35,981
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Ash
Totzu
Ash
57
4 / 7 / 7
2,136
194
61,058
78,950
37,060
Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 8% for 2s after using Shoulder Bash.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 0.8s.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Level 1

Cassie
50
3 / 6 / 7
1,820
165
51,011
28,362
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Tumble

Tumble

Armor

Increase your maximum Health by 250.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Drain Life

Drain Life

Blast Shot

Heal for 75 over 2s for each enemy hit by Blast Shot.

Level 1

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Fernando
flinkee
Fernando
59
2 / 8 / 5
2,396
218
45,477
85,119
136,529
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Mal'Damba
jeffersoalda
Mal'Damba
59
1 / 6 / 9
1,963
178
30,822
17,936
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 0.8s.

Level 1

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 29s
Objective Time
2m 55s
100
Kill Participation
51
35
Kills
19
19
Deaths
35
65
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Azaan
MottaZIKA
Azaan
4
4
9
2.13
L
Vora
9
8
4
1.38
W
Saati
RöbërT
Saati
16
4
7
4.88
L
Ash
Totzu
Ash
4
7
7
1.07
L
Cassie
3
6
7
1.08
W
Barik
Zulleyde
Barik
6
2
13
6.25
L
Fernando
flinkee
Fernando
2
8
5
0.56
W
1
7
23
1.79
L
Mal'Damba
jeffersoalda
Mal'Damba
1
6
9
0.92
W
VII
Ërebo
VII
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

246,348
Damage
259,452
259,452
Taken
246,348
74,713
Shielding
173,589
190,774
Healing
107,244
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Azaan
MottaZIKA
Azaan
40,360
35,456
0
11,437
70,273
18,350

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Vora
71,084
51,873
0
10,068
35,981
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Saati
RöbërT
Saati
82,210
71,140
0
7,498
48,107
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
Ash
Totzu
Ash
61,058
56,322
0
2,103
78,950
37,060
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Cassie
51,011
42,668
0
3,704
28,362
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Barik
Zulleyde
Barik
41,644
41,644
0
9,783
58,077
56,363

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
flinkee
Fernando
45,477
31,062
0
5,825
85,119
136,529
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
27,283
21,392
123,649
35,481
52,409
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
Mal'Damba
jeffersoalda
Mal'Damba
30,822
4,765
81,828
3,716
17,936
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
VII
Ërebo
VII
54,851
52,266
0
2,926
30,586
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role