Player Matchup

Seris
Seris
Gold V
DaySet914290930
Seris
Gold V
Level 128
Champion Stats
1W - 1L
1,867 SR
Queue Stats
4W - 2L
1,675 Elo+
Party 1
Evie
Evie
Gold III
Troll0309
Evie
Gold III
Level 585
Champion Stats
0W - 5L
1,500 SR
Queue Stats
65W - 58L
1,612 Elo+
Solo
Jenos
Jenos
Platinum III
toetickler223
Jenos
Platinum III
Level 134
Champion Stats
3W - 5L
1,765 SR
Queue Stats
14W - 16L
1,637 Elo+
Party 1
Moji
Moji
Bronze II
veloz588arquero
Moji
Bronze II
Level 116
Champion Stats
0W - 1L
1,564 SR
Queue Stats
37W - 34L
1,333 Elo+
Solo
Fernando
Fernando
Gold V
xquitx
Fernando
Gold V
Level 439
Champion Stats
3W - 1L
1,775 SR
Queue Stats
10W - 9L
1,536 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 280
1,694 SR
1,559 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 766
1,539 SR
1,498 Elo+
Barik
Barik
Gold II
ORβIT
Barik
Gold II
Level 745
Champion Stats
50W - 38L
1,657 SR
Queue Stats
285W - 266L
1,617 Elo+
Solo
Inara
Inara
Gold II
OscarZito777
Inara
Gold II
Level 957
Champion Stats
74W - 77L
1,559 SR
Queue Stats
164W - 165L
1,458 Elo+
Solo
Vora
Vora
Gold IV
Steriotyped
Vora
Gold IV
Level 130
Champion Stats
4W - 2L
1,314 SR
Queue Stats
72W - 56L
1,466 Elo+
Solo
Viktor
Viktor
Silver I
Trechowski27
Viktor
Silver I
Level 999
Champion Stats
1W - 0L
1,500 SR
Queue Stats
679W - 696L
1,454 Elo+
Solo
Ying
Ying
Gold V
mBone187
Ying
Gold V
Level 999
Champion Stats
16W - 12L
1,663 SR
Queue Stats
83W - 97L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
2 / 7 / 14
2,266
189
45,624
36,868
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.4s.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 2.

Level 1

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Evie
57
9 / 7 / 7
2,318
193
58,211
41,506
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Cold Acclimation

Cold Acclimation

Weapon

Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 14%.

Level 2

Great Distance

Great Distance

Soar

Increase the duration of Soar by 1.1s.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

50
9 / 6 / 13
2,788
232
28,693
38,808
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Penumbra

Penumbra

Weapon

Gain 5% Lifesteal.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

43
7 / 10 / 7
2,255
188
70,296
67,061
0
Scurry

Scurry

Scamper

Heal for 500 over the duration of Scamper.

Level 5

Glimmer

Glimmer

Magic Barrier

Increase your Movement Speed by 40% for 2s after being hit while Magic Barrier is active.

Level 4

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 7% while at or below 50% Health.

Level 1

Cozy

Cozy

Magic Barrier

Heal for 50 every 1s while Magic Barrier is active.

Level 1

Peppy

Peppy

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Fernando
xquitx
Fernando
57
4 / 8 / 11
3,307
276
62,351
146,320
76,660
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bans
AndroxusImani
Team 1 Score

1

VS

Team 2 Score

4

Bans
WilloOctavia
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
ORβIT
Barik
59
7 / 5 / 16
4,542
379
76,699
68,343
75,139
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 420.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

57
7 / 4 / 12
3,355
280
71,300
72,091
10,828
Summit

Summit

Impasse

Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

54
11 / 9 / 9
3,397
283
71,010
38,080
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Viktor
47
5 / 9 / 9
3,115
260
42,532
37,254
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.

Level 3

On The Move

On The Move

Frag Grenade

Gain 24% Movement Speed for 2s after using Frag Grenade.

Level 3

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Ying
59
8 / 4 / 15
4,392
366
69,022
49,407
0
Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 14s
Objective Time
13m 47s
83
Kill Participation
99
31
Kills
38
38
Deaths
31
52
Assists
61
Player
Kills
Deaths
Assists
KDA
L
2
7
14
1.29
W
Barik
ORβIT
Barik
7
5
16
3
W
7
4
12
3.25
W
11
9
9
1.72
W
Viktor
5
9
9
1.06
L
Evie
9
7
7
1.79
W
Ying
8
4
15
3.88
L
9
6
13
2.58
L
7
10
7
1.05
L
Fernando
xquitx
Fernando
4
8
11
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

265,175
Damage
330,563
330,563
Taken
265,175
76,660
Shielding
85,967
217,355
Healing
171,001
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
45,624
37,236
65,431
7,614
36,868
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Barik
ORβIT
Barik
76,699
76,699
0
10,359
68,343
75,139
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
71,300
52,171
0
11,966
72,091
10,828
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
71,010
52,166
0
6,947
38,080
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Viktor
42,532
23,861
0
194
37,254
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
Evie
58,211
56,727
0
10,427
41,506
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

W
Ying
69,022
20,783
102,289
39,246
49,407
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

L
28,693
23,562
105,614
20,488
38,808
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
70,296
64,550
0
5,722
67,061
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Fernando
xquitx
Fernando
62,351
48,284
0
2,059
146,320
76,660
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role