Player Matchup

Dredge
Dredge
Diamond II
Adqt
Dredge
Diamond II
Level 238
Champion Stats
55W - 31L
1,825 SR
Queue Stats
325W - 190L
1,752 Elo+
Party 1
Atlas
Atlas
Platinum IV
GriezeRiest
Atlas
Platinum IV
Level 638
Champion Stats
31W - 31L
1,558 SR
Queue Stats
908W - 869L
1,602 Elo+
Solo
Vora
Vora
Platinum V
jamboaki2009
Vora
Platinum V
Level 568
Champion Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,522 Elo+
Solo
Fernando
Fernando
Diamond III
xypé
Fernando
Diamond III
Level 999
Champion Stats
10W - 7L
1,758 SR
Queue Stats
274W - 214L
1,697 Elo+
Party 1
Grover
Grover
Platinum II
đurna
Grover
Platinum II
Level 999
Champion Stats
5W - 6L
1,706 SR
Queue Stats
100W - 76L
1,701 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 688
1,669 SR
1,655 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 562
1,618 SR
1,676 Elo+
Talus
Talus
Diamond II
Ahsöka
Talus
Diamond II
Level 154
Champion Stats
2W - 4L
1,541 SR
Queue Stats
303W - 287L
1,731 Elo+
Party 3
Azaan
Azaan
Platinum IV
IIINFERNUM69
Azaan
Platinum IV
Level 370
Champion Stats
38W - 36L
1,622 SR
Queue Stats
411W - 341L
1,647 Elo+
Solo
Barik
Barik
Diamond V
MattShen
Barik
Diamond V
Level 999
Champion Stats
29W - 68L
1,481 SR
Queue Stats
1,168W - 1,114L
1,612 Elo+
Party 2
Bomb King
Bomb King
Diamond IV
Scihon
Bomb King
Diamond IV
Level 299
Champion Stats
27W - 31L
1,692 SR
Queue Stats
569W - 524L
1,723 Elo+
Party 3
Lillith
Lillith
Diamond V
yuronono
Lillith
Diamond V
Level 987
Champion Stats
163W - 149L
1,752 SR
Queue Stats
958W - 901L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
Adqt
Dredge
45
12 / 4 / 5
3,022
252
118,592
54,276
3,150
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

59
0 / 7 / 6
2,065
172
40,254
118,910
0
Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.2s further into the past.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

59
2 / 13 / 4
1,909
159
36,489
51,134
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Fernando
xypé
Fernando
52
3 / 7 / 7
2,985
249
71,535
117,502
118,867
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Grover
đurna
Grover
59
2 / 4 / 15
3,264
272
38,877
53,781
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
WilloLian
Team 1 Score

1

VS

Team 2 Score

4

Bans
TorvaldYagorath
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Talus
Ahsöka
Talus
54
12 / 3 / 12
3,106
259
90,516
59,874
0
Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 2s.

Level 2

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

57
5 / 5 / 10
2,893
241
77,712
90,668
20,319
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Flames of Wrath

Flames of Wrath

Increase the duration of the Lift applied by Reckoning by 10%.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Barik
MattShen
Barik
56
3 / 6 / 11
3,253
271
59,773
80,667
75,756
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bomb King
Scihon
Bomb King
54
13 / 4 / 9
3,401
283
104,309
53,315
0
Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

King's Court

King's Court

Detonate

Heal for 30 for each Sticky Bomb you Detonate.

Level 2

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Lillith
yuronono
Lillith
59
2 / 1 / 23
3,720
310
63,293
21,223
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 6%.

Level 1

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 9s
Objective Time
7m 9s
56
Kill Participation
100
19
Kills
35
35
Deaths
19
37
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Dredge
Adqt
Dredge
12
4
5
3.63
W
Talus
Ahsöka
Talus
12
3
12
6
L
0
7
6
0.43
W
5
5
10
2
W
Barik
MattShen
Barik
3
6
11
1.42
W
Bomb King
Scihon
Bomb King
13
4
9
4.38
L
2
13
4
0.31
L
Fernando
xypé
Fernando
3
7
7
0.93
W
Lillith
yuronono
Lillith
2
1
23
13.5
L
Grover
đurna
Grover
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

305,747
Damage
395,603
395,603
Taken
305,747
122,017
Shielding
96,075
242,295
Healing
213,732
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Dredge
Adqt
Dredge
118,592
55,286
0
20,033
54,276
3,150

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Talus
Ahsöka
Talus
90,516
85,001
0
17,374
59,874
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
40,254
40,254
0
11,894
118,910
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
77,712
64,423
0
26,013
90,668
20,319
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Barik
MattShen
Barik
59,773
59,773
0
234
80,667
75,756
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Bomb King
Scihon
Bomb King
104,309
98,268
0
5,518
53,315
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
36,489
28,515
0
5,260
51,134
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Fernando
xypé
Fernando
71,535
30,262
0
20,517
117,502
118,867
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Lillith
yuronono
Lillith
63,293
22,585
164,228
365
21,223
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Grover
đurna
Grover
38,877
30,754
140,143
44,448
53,781
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role