Player Matchup

Mal'Damba
Mal'Damba
Platinum II
 
Mal'Damba
Platinum II
Level 17
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ruckus
Ruckus
Qualifying
ANTI6EPTIC
Ruckus
Qualifying
Level 55
Champion Stats
2W - 0L
1,500 SR
Queue Stats
4W - 4L
1,721 Elo+
Solo
Lillith
Lillith
Platinum I
BêstPôcketGîrl
Lillith
Platinum I
Level 286
Champion Stats
180W - 131L
1,740 SR
Queue Stats
406W - 358L
1,697 Elo+
Party 2
Vora
Vora
Diamond II
Jinks 
Vora
Diamond II
Level 76
Champion Stats
1W - 0L
1,500 SR
Queue Stats
168W - 150L
1,672 Elo+
Solo
Cassie
Cassie
Platinum II
saddestpotatoes
Cassie
Platinum II
Level 41
Champion Stats
8W - 6L
1,500 SR
Queue Stats
25W - 27L
1,745 Elo+
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 95
1,548 SR
1,667 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 538
1,724 SR
1,705 Elo+
Diamond V
Bellako7615
Unknown
Diamond V
Level 490
Champion Stats
3W - 5L
1,619 SR
Queue Stats
1,099W - 1,036L
1,671 Elo+
Party 1
Vatu
Vatu
Masters
PrimalTexture
Vatu
Masters
Level 640
Champion Stats
52W - 24L
1,871 SR
Queue Stats
723W - 518L
1,820 Elo+
Party 3
Barik
Barik
Platinum II
evilblackguy
Barik
Platinum II
Level 35
Champion Stats
0W - 2L
1,697 SR
Queue Stats
75W - 64L
1,607 Elo+
Solo
Khan
Khan
Diamond IV
omegamon ZX
Khan
Diamond IV
Level 524
Champion Stats
38W - 32L
1,729 SR
Queue Stats
482W - 443L
1,704 Elo+
Party 1
Corvus
Corvus
Masters
stefanenko
Corvus
Masters
Level 999
Champion Stats
16W - 21L
1,702 SR
Queue Stats
405W - 337L
1,723 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
 
Mal'Damba
5
13 / 0 / 4
2,353
261
35,907
11,157
0
Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 32% Lifesteal.

Level 4

Sustenance

Sustenance

Armor

Increase your Healing received by 40% while at or below 50% Health.

Level 5

Otherworldly

Otherworldly

Slither

Gain a 75-health Shield for 3s after Slither ends.

Level 1

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 20%.

Level 2

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Ruckus
ANTI6EPTIC
Ruckus
32
3 / 2 / 14
2,480
276
38,707
47,347
24,869
Countermeasure

Countermeasure

Armor

Gain a 600-Health Shield for 4s after dropping to or below 30% Health.

Level 4

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Level 1

52
1 / 0 / 12
2,299
255
33,003
14,557
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 12%.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.

Level 5

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.

Level 3

Level 1

Vora
47
2 / 4 / 8
1,861
207
21,284
19,687
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

False Idol

False Idol

Armor

Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

28
12 / 0 / 7
2,598
289
69,086
24,970
0
Quiver

Quiver

Weapon

Increase your maximum Ammo by 4.

Level 4

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Kinetics

Kinetics

Blast Shot

Generate 1 Ammo for each enemy hit by Blast Shot.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Bans
Bomb KingFernando
Team 1 Score

4

VS

Team 2 Score

1

Bans
YingLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bellako7615
Unknown
60
1 / 6 / 3
1,670
186
23,918
30,653
2,102

Level 5

Level 1

Level 2

Level 3

Level 4

Level 1

59
2 / 14 / 1
1,111
123
15,007
38,561
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

23
1 / 6 / 1
1,918
213
29,964
61,941
73,173
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

58
1 / 4 / 3
1,693
188
34,536
62,088
15,677
Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Corvus
stefanenko
Corvus
60
1 / 1 / 5
2,042
227
14,293
4,744
0
Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 48s
Objective Time
1m 41s
76
Kill Participation
19
31
Kills
6
6
Deaths
31
45
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mal'Damba
 
Mal'Damba
13
0
4
15
W
Ruckus
ANTI6EPTIC
Ruckus
3
2
14
5
L
Bellako7615
Unknown
1
6
3
0.42
W
1
0
12
7
W
Vora
2
4
8
1.5
L
2
14
1
0.18
L
1
6
1
0.25
L
1
4
3
0.63
W
12
0
7
15.5
L
Corvus
stefanenko
Corvus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

197,987
Damage
117,718
117,718
Taken
197,987
24,869
Shielding
90,952
82,116
Healing
110,076
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Mal'Damba
 
Mal'Damba
35,907
6,505
12,272
6,789
11,157
0

Level 2

W
Ruckus
ANTI6EPTIC
Ruckus
38,707
27,692
0
2,540
47,347
24,869
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Bellako7615
Unknown
23,918
12,227
0
0
30,653
2,102
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
33,003
13,489
58,005
94
14,557
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Vora
21,284
17,684
0
1,893
19,687
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
15,007
8,459
0
3,557
38,561
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
29,964
29,964
0
3,982
61,941
73,173
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
34,536
33,936
3,617
9,217
62,088
15,677

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
69,086
60,835
0
523
24,970
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

L
Corvus
stefanenko
Corvus
14,293
12,025
87,804
1,899
4,744
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role