Player Matchup

Atlas
Atlas
Silver I
F__A__X__-
Atlas
Silver I
Level 132
Champion Stats
3W - 0L
1,500 SR
Queue Stats
180W - 158L
1,467 Elo+
Solo
Dredge
Dredge
Platinum II
MoreTrenMoreMen
Dredge
Platinum II
Level 257
Champion Stats
38W - 44L
1,598 SR
Queue Stats
305W - 302L
1,595 Elo+
Solo
Grover
Grover
Gold I
Zaipalivimenai
Grover
Gold I
Level 369
Champion Stats
39W - 31L
1,677 SR
Queue Stats
757W - 734L
1,570 Elo+
Solo
Talus
Talus
Silver III
atheist_factor
Talus
Silver III
Level 999
Champion Stats
18W - 23L
1,547 SR
Queue Stats
763W - 779L
1,400 Elo+
Solo
Cassie
Cassie
Platinum III
ПушистыеХвосты
Cassie
Platinum III
Level 159
Champion Stats
4W - 3L
1,662 SR
Queue Stats
137W - 138L
1,538 Elo+
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 383
1,597 SR
1,514 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,608 SR
1,492 Elo+
Azaan
Azaan
Qualifying
Azazazelll
Azaan
Qualifying
Level 122
Champion Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,287 Elo+
Solo
Torvald
Torvald
Gold I
HighAndLowkey
Torvald
Gold I
Level 97
Champion Stats
11W - 12L
1,596 SR
Queue Stats
84W - 79L
1,562 Elo+
Solo
Corvus
Corvus
Gold II
TaxiRusika
Corvus
Gold II
Level 107
Champion Stats
6W - 5L
1,595 SR
Queue Stats
139W - 131L
1,547 Elo+
Party 1
Koga
Koga
Platinum III
ZeDRussia
Koga
Platinum III
Level 105
Champion Stats
20W - 11L
1,735 SR
Queue Stats
227W - 200L
1,579 Elo+
Party 1
Imani
Imani
Gold II
snake420SA
Imani
Gold II
Level 389
Champion Stats
18W - 11L
1,616 SR
Queue Stats
128W - 137L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
59
7 / 9 / 20
4,848
285
47,343
121,670
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.

Level 2

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

56
25 / 5 / 10
4,845
285
116,601
55,293
3,500
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 750.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

58
1 / 11 / 30
4,535
267
26,593
66,644
2,100
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Heavenly Agility

Heavenly Agility

Vine

Gain a 100 Shield for 3s after using Vine.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 8%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

56
11 / 14 / 10
3,981
234
59,615
65,565
0
Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.6000000000000001s.

Level 3

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 5s.

Level 5

Revitalize

Revitalize

Rune of Travel

Heal for 100 after Teleporting to your Rune of Travel.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 15% Lifesteal while Overcharge is active.

Level 3

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 3s.

Level 3

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

57
16 / 9 / 15
4,767
280
81,954
61,986
0
Quiver

Quiver

Weapon

Increase your maximum Ammo by 5.

Level 5

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 150.

Level 2

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 10%.

Level 1

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 250.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Bans
LianKhan
Team 1 Score

4

VS

Team 2 Score

3

Bans
FernandoVora
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Azaan
58
1 / 11 / 8
1,868
110
55,788
97,957
36,655
Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Ad Eternum

Ad Eternum

Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.

Level 2

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.7999999999999998s.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Torvald
48
4 / 10 / 16
3,140
185
64,060
61,059
177,179
Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 10% for 2s.

Level 1

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 75.

Level 1

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 30% during Recharge and for 3s after it ends.

Level 3

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Corvus
TaxiRusika
Corvus
55
2 / 13 / 31
3,220
189
23,853
49,176
0
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.

Level 1

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Koga
53
32 / 12 / 7
4,508
265
133,666
67,205
0
Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Imani
58
9 / 14 / 11
1,296
76
93,791
56,709
2,200
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 15% for 2s after activating Elemental Shift.

Level 3

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.

Level 4

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 18%.

Level 3

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 1s
Objective Time
4m 9s
145
Kill Participation
121
60
Kills
48
48
Deaths
60
85
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Azaan
1
11
8
0.45
W
Atlas
7
9
20
1.89
L
Torvald
4
10
16
1.2
W
25
5
10
6
L
Corvus
TaxiRusika
Corvus
2
13
31
1.35
W
1
11
30
1.45
L
Koga
32
12
7
2.96
W
11
14
10
1.14
L
Imani
9
14
11
1.04
W
16
9
15
2.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

332,106
Damage
371,158
371,158
Taken
332,106
5,600
Shielding
216,034
198,810
Healing
158,374
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Azaan
55,788
42,635
116
12,371
97,957
36,655
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Level 1

W
Atlas
47,343
47,343
0
480
121,670
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Torvald
64,060
53,397
2,074
2,045
61,059
177,179
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
116,601
49,285
0
28,676
55,293
3,500
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Corvus
TaxiRusika
Corvus
23,853
18,407
109,446
16,478
49,176
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

W
26,593
20,929
106,572
38,008
66,644
2,100
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Koga
133,666
119,102
510
11,523
67,205
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Level 1

Level 1

W
59,615
56,215
0
18,786
65,565
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
Imani
93,791
32,570
0
3,811
56,709
2,200
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
81,954
70,689
0
6,288
61,986
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role