Player Matchup

Terminus
Terminus
Gold V
Alexislelion
Terminus
Gold V
Level 52
Champion Stats
4W - 6L
1,460 SR
Queue Stats
11W - 14L
1,482 Elo+
Party 3
Io
Io
Silver I
CanceledPVE
Io
Silver I
Level 35
Champion Stats
1W - 1L
1,907 SR
Queue Stats
4W - 8L
1,251 Elo+
Solo
Seris
Seris
Qualifying
Darish
Seris
Qualifying
Level 78
Champion Stats
2W - 0L
1,786 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Vora
Vora
Gold II
Rekkitsean
Vora
Gold II
Level 323
Champion Stats
11W - 8L
1,608 SR
Queue Stats
565W - 531L
1,516 Elo+
Solo
Imani
Imani
Gold V
lulluraptor
Imani
Gold V
Level 73
Champion Stats
2W - 1L
1,508 SR
Queue Stats
11W - 14L
1,482 Elo+
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,654 SR
1,446 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 52
1,702 SR
1,431 Elo+
Tiberius
Tiberius
Platinum III
Almalekabood
Tiberius
Platinum III
Level 57
Champion Stats
19W - 19L
1,611 SR
Queue Stats
101W - 71L
1,523 Elo+
Party 2
Koga
Koga
Silver II
JeffoL2R2
Koga
Silver II
Level 50
Champion Stats
1W - 5L
1,638 SR
Queue Stats
39W - 39L
1,286 Elo+
Party 1
Inara
Inara
Silver II
Kanackbozz
Inara
Silver II
Level 84
Champion Stats
22W - 9L
1,657 SR
Queue Stats
102W - 82L
1,448 Elo+
Party 2
Ash
Ash
Silver I
Kasamowa
Ash
Silver I
Level 23
Champion Stats
1W - 1L
1,756 SR
Queue Stats
15W - 12L
1,530 Elo+
Solo
Grover
Grover
Silver V
Skeritebang
Grover
Silver V
Level 47
Champion Stats
5W - 6L
1,849 SR
Queue Stats
102W - 79L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Alexislelion
Terminus
39
10 / 9 / 20
4,851
303
90,541
153,259
0
Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 300.

Level 3

Despoiler

Despoiler

Shatterfall

Heal for 200 for each enemy hit with Shatterfall.

Level 2

Blood and Stone

Blood and Stone

Shatterfall

Gain 24% Power Siphon charge for each enemy hit by Shatterfall.

Level 4

Devastation

Devastation

Calamity Blast

Heal for 60 for each enemy hit by Calamity Blast.

Level 1

Playing God

Playing God

Power Siphon

Heal for 25% of the damage Absorbed by Power Siphon.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

42
13 / 10 / 29
4,870
304
91,199
57,294
3,029
Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 60%.

Level 3

Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 675.

Level 3

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 10% while firing your Light Bow.

Level 1

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.

Level 3

Restored Faith

Restored Faith

Moonlight

Heal for 50 every time you Heal an ally with Moonlight.

Level 5

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Seris
Darish
Seris
38
5 / 7 / 27
4,594
287
51,027
52,649
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Bane

Bane

Rend Soul

Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.0499999999999998s.

Level 3

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.

Level 3

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 28%.

Level 4

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

60
23 / 13 / 26
5,213
326
153,481
65,702
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

46
22 / 13 / 15
4,931
308
126,512
67,047
1,974
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 15% faster.

Level 3

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 12%.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Bans
FernandoTorvald
Team 1 Score

4

VS

Team 2 Score

2

Bans
LianKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Almalekabood
Tiberius
30
21 / 14 / 16
4,067
254
130,510
70,277
5,050
Honed Senses

Honed Senses

Combat Trance

Generate 0.6% Ultimate charge every 1s while Combat Trance is active.

Level 1

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Primal Haste

Primal Haste

Combat Trance

Gain a 180-Health Shield for 4s after activating Combat Trance.

Level 3

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

Koga
15
17 / 20 / 5
3,519
220
83,316
74,345
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Inara
40
9 / 13 / 22
3,892
243
65,934
145,822
28,128
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

21
3 / 13 / 20
3,269
204
71,175
136,523
51,973
Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Grover
34
5 / 13 / 32
4,264
267
45,016
85,793
0
Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

15m 1s
Objective Time
6m 51s
190
Kill Participation
150
73
Kills
55
52
Deaths
73
117
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Terminus
Alexislelion
Terminus
10
9
20
2.22
L
Tiberius
Almalekabood
Tiberius
21
14
16
2.07
W
13
10
29
2.75
W
Seris
Darish
Seris
5
7
27
2.64
L
Koga
17
20
5
0.98
L
Inara
9
13
22
1.54
L
3
13
20
1
W
23
13
26
2.77
L
Grover
5
13
32
1.62
W
22
13
15
2.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

512,760
Damage
395,951
395,951
Taken
512,760
5,003
Shielding
85,151
255,665
Healing
246,175
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Terminus
Alexislelion
Terminus
90,541
60,234
0
26,508
153,259
0

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Tiberius
Almalekabood
Tiberius
130,510
90,523
0
16,800
70,277
5,050

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
91,199
83,453
62,437
12,409
57,294
3,029
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Level 1

W
Seris
Darish
Seris
51,027
42,638
118,649
19,536
52,649
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Koga
83,316
71,521
0
1,645
74,345
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Inara
65,934
55,463
0
7,603
145,822
28,128

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
71,175
60,175
0
4,350
136,523
51,973
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
153,481
100,971
0
12,349
65,702
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Grover
45,016
37,685
161,972
53,805
85,793
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
126,512
77,528
0
3,777
67,047
1,974
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Damage Done by Role

Damage Taken by Role