Player Matchup

Kinessa
Kinessa
AlipheeseXV
Kinessa
Level 73
Champion Stats
12W - 5L
1,630 SR
Queue Stats
61W - 64L
1,492 Elo+
Solo
Vora
Vora
KSA_2001r
Vora
Level 958
Champion Stats
1W - 5L
1,173 SR
Queue Stats
536W - 546L
1,530 Elo+
Solo
Torvald
Torvald
Miskaburiy
Torvald
Level 67
Champion Stats
4W - 3L
1,723 SR
Queue Stats
42W - 33L
1,495 Elo+
Party 1
Ying
Ying
ZekAnimeshnik
Ying
Level 35
Champion Stats
1W - 0L
1,500 SR
Queue Stats
48W - 43L
1,530 Elo+
Party 1
Buck
Buck
iFFAW
Buck
Level 672
Champion Stats
6W - 2L
1,919 SR
Queue Stats
257W - 276L
1,524 Elo+
Solo
Team Averages
Level 361
1,589 SR
1,514 Elo+

VS

Team Averages
Level 79
1,503 SR
1,504 Elo+
Seris
Seris
Annali998
Seris
Level 50
Champion Stats
34W - 30L
1,617 SR
Queue Stats
108W - 114L
1,606 Elo+
Solo
Koga
Koga
Darks1d3moon
Koga
Level 95
Champion Stats
75W - 77L
1,523 SR
Queue Stats
106W - 103L
1,528 Elo+
Solo
Cassie
Cassie
fredy75
Cassie
Level 60
Champion Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,426 Elo+
Solo
Kasumi
Kasumi
КусокСтатиста
Kasumi
Level 120
Champion Stats
5W - 15L
1,382 SR
Queue Stats
49W - 53L
1,484 Elo+
Party 2
Fernando
Fernando
Снайпер4ever
Fernando
Level 69
Champion Stats
20W - 22L
1,494 SR
Queue Stats
50W - 55L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
AlipheeseXV
Kinessa
55
13 / 3 / 19
3,836
274
110,356
21,309
0
Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 5.

Level 5

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 8% Health. This can only happen once every 30 seconds.

Level 1

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 2.4s.

Level 2

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 40%.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Reposition

Reposition

Transporter

Using Transporter instantly Teleports you to its target location.

Level 1

Vora
60
8 / 4 / 13
3,123
223
41,525
30,919
1,635
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Torvald
Miskaburiy
Torvald
41
6 / 7 / 13
4,105
293
46,348
34,838
89,480
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 300.

Level 4

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 20% during Recharge and for 3s after it ends.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 150 after activating Recharge.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

30
6 / 6 / 17
3,597
257
37,951
37,453
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Buck
iFFAW
Buck
59
13 / 11 / 10
3,383
242
58,438
65,121
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 15%.

Level 3

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
Annali998
Seris
25
4 / 2 / 15
2,964
212
27,338
28,458
0
Blood Pact

Blood Pact

Restore Soul

Heal for 70 every 1s while channeling Restore Soul.

Level 1

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 8% while Shadow Travel is active.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

35
6 / 12 / 7
2,298
164
45,355
59,452
0
Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 10% while firing your SMGs.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Cassie
fredy75
Cassie
25
7 / 10 / 5
2,153
154
40,301
49,276
0
Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 40%.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 10%.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

51
9 / 14 / 4
2,516
180
43,254
47,827
0
Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 2.5s.

Level 5

Deadly Prey

Deadly Prey

Increase your Movement Speed by 10% for 2s after Body and Soul ends.

Level 1

Blood Mist

Blood Mist

Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.

Level 1

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Moonlit Haunting

Moonlit Haunting

Heal for 85 every 0.25s during Body and Soul.

Level 5

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

24
5 / 8 / 10
3,118
223
33,392
109,605
140,357
Launch

Launch

Charge

Increase the travel distance of Charge by 45%.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 47s
Objective Time
3m 5s
118
Kill Participation
72
46
Kills
31
31
Deaths
46
72
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Kinessa
AlipheeseXV
Kinessa
13
3
19
7.5
L
Seris
Annali998
Seris
4
2
15
5.75
L
6
12
7
0.79
W
Vora
8
4
13
3.63
W
Torvald
Miskaburiy
Torvald
6
7
13
1.79
W
6
6
17
2.42
L
Cassie
fredy75
Cassie
7
10
5
0.95
W
Buck
iFFAW
Buck
13
11
10
1.64
L
9
14
4
0.79
L
5
8
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

294,618
Damage
189,640
189,640
Taken
294,618
91,115
Shielding
140,357
106,781
Healing
174,983
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Kinessa
AlipheeseXV
Kinessa
110,356
62,588
569
9,221
21,309
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Level 1

L
Seris
Annali998
Seris
27,338
20,926
115,825
22,718
28,458
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
45,355
37,741
0
13,093
59,452
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Vora
41,525
31,939
0
7,132
30,919
1,635

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Torvald
Miskaburiy
Torvald
46,348
36,529
1,643
1,272
34,838
89,480
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
37,951
34,701
41,890
22,474
37,453
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Cassie
fredy75
Cassie
40,301
34,691
0
6,160
49,276
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Buck
iFFAW
Buck
58,438
54,988
0
22,580
65,121
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
43,254
32,858
0
10,174
47,827
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
33,392
20,659
0
7,013
109,605
140,357
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role