Player Matchup
VS
Match Stats
Propel
Thrust
Restore 20% of your maximum Booster fuel after using Thrust.
Level 2
Hot Swap
Weapon
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Level 4
Rain of Fire
Thrust
Consume 45% less Booster fuel for 5s after using Thrust.
Level 3
Spitfire
Salvo
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Level 3
Decimate
Salvo
Increase the explosion radius of Salvo by 45%.
Level 3
Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Level 2
The Fear
Trigger Discipline
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Level 4
Night Watch
Trigger Discipline
Generate 8 Ammo when you activate Trigger Discipline.
Level 2
Never Look
Armor
Increase your maximum Health by 200.
Level 4
Red Room
Trigger Discipline
Increase your Movement Speed by 12% while in Automatic fire mode.
Level 3
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Possession
Mending Spirits
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Level 1
Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Level 3
Ritual Magic
Mending Spirits
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Level 1
Pungent Gourd
Gourd
Increase your Allies' and your Movement Speed by 25% while in your Gourd .
Level 5
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
New Purpose
Armor
Increase your maximum Health by 250.
Level 5
What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 100 health.
Level 2
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Level 1
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Level 2
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Ad Eternum
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Level 2
Tools of Salvation
Increase your maximum Health by 150.
Level 1
Eternal Strife
Using an ability above Ire threshold Heals you for 375.
Level 5
Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5
Overwhelming Presence
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Level 2
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Pep in the Step
Healing Potion
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Level 3
Smithereens
Explosive Flask
Generate 2 Ammo for each enemy hit by Explosive Flask.
Level 2
From Above
Weightless
Reduces the Cooldown of Weightless by 2.4s.
Level 4
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Level 3
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 24%.
Level 3
Mega Potion
Healing Potion
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
Level 1
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Level 3
Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 24%.
Level 3
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
Unwilling Victim
Increase the area of effect of Spirit Lure's explosion by 15%.
Level 3
Blood Mist
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Level 1
Essence Drain
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Level 4
Folk Tales
Increase your maximum Health by 200.
Level 4
Unseen Eyes
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.
Level 3
Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1
New Resolve
Mark of Fate
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Level 5
Grand Design
Mark of Fate
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 1
Condemnation
Armor
Increase the Healing you do by 5% while at or below 70% Health.
Level 1
The Price of Salvation
Abyssal Reconstruction
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Level 4
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4
Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1
Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 2.5s.
Level 5
Turn The Table
Nade Launcher
Heal for 120 for each enemy hit with Nade Launcher.
Level 2
Survivalist
Armor
Increase your maximum Health by 100.
Level 2
Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1
In The Fray
Nade Launcher
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Level 5
Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Level 1
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.