Player Matchup

Vatu
Vatu
Platinum IV
FireToTheFinest
Vatu
Platinum IV
Level 108
Champion Stats
18W - 30L
1,491 SR
Queue Stats
352W - 318L
1,539 Elo+
Solo
Raum
Raum
Gold II
JobArts
Raum
Gold II
Level 70
Champion Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,669 Elo+
Solo
Imani
Imani
Platinum II
SINIRI
Imani
Platinum II
Level 269
Champion Stats
14W - 17L
1,554 SR
Queue Stats
259W - 251L
1,591 Elo+
Solo
Atlas
Atlas
Gold III
SIRSKELETON
Atlas
Gold III
Level 293
Champion Stats
5W - 5L
1,444 SR
Queue Stats
320W - 324L
1,477 Elo+
Party 2
Furia
Furia
Gold IV
Yuanfee
Furia
Gold IV
Level 213
Champion Stats
48W - 24L
1,628 SR
Queue Stats
358W - 355L
1,515 Elo+
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 191
1,523 SR
1,558 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,648 SR
1,553 Elo+
Makoa
Makoa
Platinum I
BelkaTerminator
Makoa
Platinum I
Level 106
Champion Stats
16W - 16L
1,581 SR
Queue Stats
157W - 138L
1,629 Elo+
Party 1
Lian
Lian
Platinum II
Macheru
Lian
Platinum II
Level 78
Champion Stats
7W - 7L
1,470 SR
Queue Stats
70W - 62L
1,580 Elo+
Party 1
Vora
Vora
Gold V
Paladins32120
Vora
Gold V
Level 180
Champion Stats
2W - 1L
2,026 SR
Queue Stats
25W - 33L
1,519 Elo+
Solo
Seris
Seris
Platinum V
raveewm
Seris
Platinum V
Level 42
Champion Stats
1W - 4L
1,528 SR
Queue Stats
6W - 10L
1,501 Elo+
Party 1
Ying
Ying
Platinum V
zoomeur010685
Ying
Platinum V
Level 88
Champion Stats
41W - 38L
1,634 SR
Queue Stats
278W - 249L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
40
6 / 11 / 2
2,139
214
39,050
40,787
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 40.

Level 1

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Raum
JobArts
Raum
47
4 / 10 / 11
2,751
275
36,728
121,957
0
Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 25% for 3s after activating Soul Harvest.

Level 5

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Imani
SINIRI
Imani
58
3 / 9 / 4
2,209
221
60,298
46,643
0
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 200.

Level 4

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.

Level 2

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 10% for 2s after activating Elemental Shift.

Level 2

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 20% faster.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

54
3 / 8 / 5
2,501
250
41,466
98,407
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Furia
Yuanfee
Furia
54
3 / 5 / 7
2,320
232
23,845
27,484
0
Inner Fire

Inner Fire

Kindle Soul

Generate 1 Ammo after Healing an ally with Kindle Soul.

Level 1

Ruthless

Ruthless

Armor

Decrease the rate of Wrath decay by 20%.

Level 2

Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 30%.

Level 3

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.

Level 5

Burning Oath

Burning Oath

Kindle Soul

Heal for 420 over 3s after Healing an ally with Kindle Soul.

Level 4

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Bans
TorvaldWillo
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
7 / 5 / 14
2,983
298
56,115
56,795
30,890
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Spring Tide

Spring Tide

Shell Spin

Heal for 250 for each enemy hit with Shell Spin.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Lian
Macheru
Lian
29
14 / 5 / 7
3,008
301
76,637
49,873
0
Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Highborn

Highborn

Armor

Increase your Movement Speed by 6%.

Level 2

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.

Level 5

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

52
16 / 4 / 12
3,205
321
102,200
34,913
2,705
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Seris
raveewm
Seris
27
0 / 3 / 18
2,612
261
11,348
21,852
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 4s.

Level 5

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

48
6 / 2 / 17
2,766
277
88,978
37,954
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Harmony

Harmony

Shatter

Heal for 65% of the damage dealt by Shatter.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 15s
Objective Time
5m 26s
48
Kill Participation
111
19
Kills
43
43
Deaths
19
29
Assists
68
Player
Kills
Deaths
Assists
KDA
W
7
5
14
2.8
L
6
11
2
0.64
L
Raum
JobArts
Raum
4
10
11
0.95
W
Lian
Macheru
Lian
14
5
7
3.5
W
16
4
12
5.5
L
Imani
SINIRI
Imani
3
9
4
0.56
L
3
8
5
0.69
L
Furia
Yuanfee
Furia
3
5
7
1.3
W
Seris
raveewm
Seris
0
3
18
3
W
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

201,387
Damage
335,278
335,278
Taken
201,387
0
Shielding
33,595
131,411
Healing
124,535
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
56,115
52,418
0
1,112
56,795
30,890
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
39,050
27,291
0
11,339
40,787
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Raum
JobArts
Raum
36,728
29,129
15,585
9,195
121,957
0

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Lian
Macheru
Lian
76,637
75,037
0
192
49,873
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
102,200
71,293
0
7,515
34,913
2,705
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Imani
SINIRI
Imani
60,298
34,245
0
4,628
46,643
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
41,466
41,466
0
5,742
98,407
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Furia
Yuanfee
Furia
23,845
10,483
72,348
12,574
27,484
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Seris
raveewm
Seris
11,348
9,698
60,943
9,169
21,852
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
88,978
64,050
21,937
23,667
37,954
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role