Player Matchup

Makoa
Makoa
Platinum V
King_dragon_r588
Makoa
Platinum V
Level 999
Champion Stats
68W - 70L
1,581 SR
Queue Stats
975W - 974L
1,555 Elo+
Party 2
Rei
Rei
Platinum I
Miansal
Rei
Platinum I
Level 354
Champion Stats
5W - 12L
1,477 SR
Queue Stats
288W - 258L
1,595 Elo+
Solo
Viktor
Viktor
Diamond IV
belmontlicius
Viktor
Diamond IV
Level 157
Champion Stats
11W - 11L
1,668 SR
Queue Stats
107W - 103L
1,662 Elo+
Party 2
Koga
Koga
Platinum I
o SAULS o
Koga
Platinum I
Level 356
Champion Stats
78W - 69L
1,645 SR
Queue Stats
548W - 535L
1,582 Elo+
Solo
Atlas
Atlas
Diamond IV
Ðräkengarð
Atlas
Diamond IV
Level 105
Champion Stats
0W - 2L
1,107 SR
Queue Stats
167W - 139L
1,643 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 394
1,496 SR
1,607 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 810
1,675 SR
1,600 Elo+
Saati
Saati
Diamond I
ErickMathyxD
Saati
Diamond I
Level 999
Champion Stats
29W - 22L
1,729 SR
Queue Stats
712W - 672L
1,644 Elo+
Solo
Terminus
Terminus
Platinum V
Greymaan
Terminus
Platinum V
Level 999
Champion Stats
21W - 12L
1,706 SR
Queue Stats
145W - 141L
1,608 Elo+
Party 1
Zhin
Zhin
Gold I
KESKA09
Zhin
Gold I
Level 999
Champion Stats
8W - 6L
1,635 SR
Queue Stats
245W - 241L
1,563 Elo+
Party 1
Grohk
Grohk
Diamond V
Môrÿomarû
Grohk
Diamond V
Level 999
Champion Stats
59W - 44L
1,762 SR
Queue Stats
2,172W - 2,138L
1,583 Elo+
Solo
Fernando
Fernando
Diamond V
RienRaccoom
Fernando
Diamond V
Level 54
Champion Stats
4W - 8L
1,543 SR
Queue Stats
73W - 58L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
5 / 7 / 7
2,947
268
44,134
85,442
56,067
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Tidal Grace

Tidal Grace

Shell Shield

Heal for 55 every 1s while Shell Shield is active.

Level 1

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 0.6s.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.

Level 3

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Rei
56
1 / 7 / 20
3,837
349
20,116
32,079
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

47
9 / 6 / 11
2,643
240
93,405
28,636
0
Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 100.

Level 2

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.

Level 3

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 50% while using Iron Sights.

Level 5

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 20% while using Iron Sights.

Level 1

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Koga
59
10 / 9 / 7
2,831
257
69,293
50,870
0
Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 40 every 1s while Agility is active.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

50
10 / 7 / 10
2,681
244
50,148
109,394
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Ravages of Time

Ravages of Time

Armor

Generate 2% Ultimate charge after getting an Elimination.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Bans
RuckusKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
TalusLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
10 / 6 / 11
3,475
316
113,490
46,635
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Terminus
Greymaan
Terminus
59
6 / 8 / 7
2,419
220
31,573
65,634
0
Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

It Watches

It Watches

Armor

Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.

Level 4

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Zhin
KESKA09
Zhin
57
9 / 9 / 9
3,157
287
62,473
44,199
0
Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.

Level 5

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.

Level 1

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Fuel for the Fire

Fuel for the Fire

Whirl

Increase your Movement Speed by 15% for 2s after using Whirl.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

59
5 / 5 / 21
4,955
450
45,398
38,921
0
Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 8%.

Level 1

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.

Level 3

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Fernando
RienRaccoom
Fernando
34
6 / 5 / 12
3,602
327
53,487
81,707
152,966
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 31s
Objective Time
6m 48s
90
Kill Participation
96
35
Kills
36
36
Deaths
33
55
Assists
60
Player
Kills
Deaths
Assists
KDA
W
10
6
11
2.58
W
Terminus
Greymaan
Terminus
6
8
7
1.19
W
Zhin
KESKA09
Zhin
9
9
9
1.5
L
5
7
7
1.21
L
Rei
1
7
20
1.57
W
5
5
21
3.1
W
Fernando
RienRaccoom
Fernando
6
5
12
2.4
L
9
6
11
2.42
L
Koga
10
9
7
1.5
L
10
7
10
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

277,096
Damage
306,421
306,421
Taken
277,096
56,067
Shielding
152,966
151,915
Healing
178,507
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
113,490
89,501
0
4,285
46,635
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Terminus
Greymaan
Terminus
31,573
26,548
0
15,324
65,634
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Zhin
KESKA09
Zhin
62,473
50,673
0
4,455
44,199
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
44,134
40,336
0
3,726
85,442
56,067
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Rei
20,116
18,770
126,595
15,717
32,079
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
45,398
29,760
121,453
27,829
38,921
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Fernando
RienRaccoom
Fernando
53,487
38,372
0
5,161
81,707
152,966
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
93,405
56,042
0
516
28,636
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

L
Koga
69,293
55,812
0
3,486
50,870
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
50,148
50,148
0
1,875
109,394
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role