Player Matchup

Atlas
Atlas
Darsx54
Atlas
Level 756
Champion Stats
9W - 17L
1,545 SR
Queue Stats
572W - 520L
1,639 Elo+
Party 1
Koga
Koga
JackFromHyperion
Koga
Level 49
Champion Stats
12W - 6L
1,677 SR
Queue Stats
15W - 8L
1,666 Elo+
Party 2
Octavia
Octavia
Salunar
Octavia
Level 847
Champion Stats
3W - 6L
1,500 SR
Queue Stats
412W - 399L
1,652 Elo+
Solo
Ying
Ying
Sierra44
Ying
Level 30
Champion Stats
8W - 5L
1,590 SR
Queue Stats
18W - 16L
1,577 Elo+
Party 2
Io
Io
yonglii
Io
Level 69
Champion Stats
14W - 8L
1,736 SR
Queue Stats
173W - 165L
1,632 Elo+
Party 1
Team Averages
Level 350
1,610 SR
1,633 Elo+

VS

Team Averages
Level 264
1,678 SR
1,589 Elo+
Io
Io
FAKAWOT
Io
Level 530
Champion Stats
13W - 13L
1,611 SR
Queue Stats
971W - 985L
1,580 Elo+
Solo
Koga
Koga
GodlyTeddyBear
Koga
Level 188
Champion Stats
21W - 6L
1,918 SR
Queue Stats
177W - 141L
1,628 Elo+
Solo
Fernando
Fernando
MTK_kuroa
Fernando
Level 294
Champion Stats
44W - 20L
1,680 SR
Queue Stats
118W - 111L
1,565 Elo+
Solo
Viktor
Viktor
NaveenPlays
Viktor
Level 143
Champion Stats
264W - 192L
1,683 SR
Queue Stats
474W - 429L
1,594 Elo+
Solo
Moji
Moji
oNyx Twinsanity
Moji
Level 165
Champion Stats
1W - 0L
1,500 SR
Queue Stats
422W - 391L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Darsx54
Atlas
60
5 / 9 / 6
2,729
273
43,518
122,479
3,000
Safe Haven

Safe Haven

Armor

Increase your Healing received by 24% while Stasis Field is active.

Level 4

Lessons of the Past

Lessons of the Past

Setback

Gain a 300-Health Shield for 3s after hitting an enemy with Setback.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

34
7 / 9 / 8
2,248
225
57,000
47,679
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 120 after activating Shadow Step.

Level 3

Guild Tactics

Guild Tactics

Skewer

Heal for 480 after hitting at least one enemy with Skewer.

Level 3

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Octavia
Salunar
Octavia
59
5 / 8 / 5
2,280
228
55,004
41,215
0
Entrenched

Entrenched

Reduce your damage taken by 25% while standing inside of your Distortion Field.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Ying
12
3 / 6 / 10
2,276
228
29,040
43,184
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

23
2 / 4 / 8
2,416
242
30,820
24,660
0
Restored Faith

Restored Faith

Moonlight

Heal for 40 every time you Heal an ally with Moonlight.

Level 4

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.

Level 2

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 16%.

Level 2

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
0 / 3 / 12
2,694
269
21,994
17,672
0
Restored Faith

Restored Faith

Moonlight

Heal for 10 every time you Heal an ally with Moonlight.

Level 1

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.

Level 5

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

56
13 / 7 / 6
2,738
274
69,429
38,463
0
Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 16%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Fernando
MTK_kuroa
Fernando
52
4 / 4 / 8
3,359
336
33,696
76,437
118,746
Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Viktor
40
14 / 1 / 11
3,548
355
115,699
37,775
0
Run and Gun

Run and Gun

Hustle

Regenerate 6 Ammo every 1s while using Hustle.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.

Level 2

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 150.

Level 3

Speed Load

Speed Load

Weapon

Generate 14 Ammo after getting a Killing Blow or Elimination.

Level 2

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 10.

Level 5

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

55
5 / 7 / 9
2,413
241
38,399
45,035
0
Boop

Boop

Scamper

Increase your Movement Speed by 8% for 2s after using Scamper.

Level 1

Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 2.5s.

Level 5

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 2.4000000000000004s.

Level 3

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 30s
Objective Time
6m 17s
59
Kill Participation
82
22
Kills
36
36
Deaths
22
37
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Atlas
Darsx54
Atlas
5
9
6
0.89
W
0
3
12
2
W
13
7
6
2.29
L
7
9
8
1.22
W
Fernando
MTK_kuroa
Fernando
4
4
8
2
W
Viktor
14
1
11
19.5
L
Octavia
Salunar
Octavia
5
8
5
0.94
L
Ying
3
6
10
1.33
W
5
7
9
1.36
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

215,382
Damage
279,217
279,217
Taken
215,382
3,000
Shielding
118,746
170,520
Healing
137,213
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Atlas
Darsx54
Atlas
43,518
43,518
0
0
122,479
3,000
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
21,994
21,994
87,274
10,736
17,672
0

Level 1

Level 1

W
69,429
62,175
0
6,461
38,463
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
57,000
52,146
0
3,167
47,679
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

W
Fernando
MTK_kuroa
Fernando
33,696
28,112
0
3,946
76,437
118,746

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Viktor
115,699
92,131
0
15,567
37,775
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Octavia
Salunar
Octavia
55,004
47,485
0
2,623
41,215
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Ying
29,040
15,817
52,802
14,886
43,184
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
38,399
38,399
4,386
8,843
45,035
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
30,820
27,778
84,160
12,882
24,660
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role