Player Matchup

Atlas
Atlas
Awesomeman27
Atlas
Level 65
Champion Stats
0W - 2L
1,608 SR
Queue Stats
4W - 15L
1,375 Elo+
Solo
Corvus
Corvus
Claxmitity G0D
Corvus
Level 88
Champion Stats
0W - 1L
1,243 SR
Queue Stats
1W - 1L
1,637 Elo+
Solo
Grover
Grover
Darker0945tyui
Grover
Level 51
Champion Stats
4W - 5L
1,616 SR
Queue Stats
80W - 52L
1,671 Elo+
Solo
Tiberius
Tiberius
Dismissdan
Tiberius
Level 999
Champion Stats
4W - 25L
1,415 SR
Queue Stats
164W - 201L
1,547 Elo+
Solo
VII
VII
ECKHOLE
VII
Level 111
Champion Stats
245W - 361L
1,413 SR
Queue Stats
495W - 720L
1,426 Elo+
Solo
Team Averages
Level 263
1,459 SR
1,531 Elo+

VS

Team Averages
Level 135
1,613 SR
1,695 Elo+
Torvald
Torvald
AHappyWhale1
Torvald
Level 174
Champion Stats
3W - 3L
1,447 SR
Queue Stats
241W - 154L
1,756 Elo+
Party 1
Barik
Barik
CestLaVie2677
Barik
Level 146
Champion Stats
2W - 0L
1,882 SR
Queue Stats
215W - 152L
1,740 Elo+
Party 1
Khan
Khan
SoDangSweet
Khan
Level 72
Champion Stats
2W - 1L
1,619 SR
Queue Stats
81W - 42L
1,765 Elo+
Party 1
Willo
Willo
fashiongirl2804
Willo
Level 201
Champion Stats
7W - 8L
1,421 SR
Queue Stats
55W - 64L
1,501 Elo+
Solo
Ruckus
Ruckus
sharkboss08
Ruckus
Level 84
Champion Stats
5W - 2L
1,697 SR
Queue Stats
115W - 71L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
53
4 / 9 / 7
4,857
540
34,053
138,973
0
No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.5s further into the past.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Rewritten History

Rewritten History

Stasis Field

Generate 2 Ammo after using Second Chance.

Level 2

Life Unlived

Life Unlived

Second Chance

Heal for an additional 150 when using Second Chance.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

25
0 / 6 / 11
4,118
458
21,537
40,483
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.

Level 2

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.

Level 4

Abyssal Shift

Abyssal Shift

Projection

Reduce your damage taken by 18% while Projection is out.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

26
6 / 4 / 14
5,128
570
38,780
57,276
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 12%.

Level 3

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Tiberius
Dismissdan
Tiberius
58
7 / 6 / 4
4,356
484
67,547
54,797
2,700
Beast-Slayer

Beast-Slayer

Armor

Gain a 150-Health Shield for 3s after falling to or below 50% Health.

Level 3

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 150-Health Shield for 3s after activating Crouching Tigron.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

VII
35
4 / 6 / 6
3,802
422
31,986
25,603
0
Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Equivocate

Equivocate

Grappling Hook

Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Torvald
AHappyWhale1
Torvald
56
10 / 2 / 13
5,219
580
63,703
14,191
96,160
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Arcane Etching

Arcane Etching

Nullify

Gain a 100-Health Shield after activating Nullify.

Level 1

Vital Grasp

Vital Grasp

Recharge

Heal for 75 after activating Recharge.

Level 1

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 375.

Level 5

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 1.2000000000000002s.

Level 3

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

56
6 / 4 / 11
5,164
574
70,759
40,727
52,587
Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

38
5 / 3 / 13
4,743
527
51,870
56,051
19,003
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

44
5 / 8 / 7
4,187
465
59,258
36,654
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 12%.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Germination

Germination

Seedling

Generate 2 Ammo after using Seedling.

Level 2

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Ruckus
32
5 / 4 / 17
4,494
499
71,542
46,280
48,273
Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 0.7s.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 4s.

Level 4

Nanotechnology

Nanotechnology

Emitter

Heal for 50 every 1s while Emitter is active.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 36s
Objective Time
11m 43s
63
Kill Participation
92
21
Kills
31
31
Deaths
21
42
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Torvald
AHappyWhale1
Torvald
10
2
13
8.25
L
4
9
7
0.83
W
6
4
11
2.88
L
0
6
11
0.92
L
6
4
14
3.25
L
Tiberius
Dismissdan
Tiberius
7
6
4
1.5
L
VII
4
6
6
1.17
W
5
3
13
3.83
W
5
8
7
1.06
W
Ruckus
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

193,903
Damage
317,132
317,132
Taken
193,903
2,700
Shielding
216,023
206,392
Healing
105,730
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Torvald
AHappyWhale1
Torvald
63,703
50,443
11,863
4,019
14,191
96,160
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
34,053
34,053
0
622
138,973
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
70,759
70,759
3,107
15,495
40,727
52,587

Level 2

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
21,537
16,184
69,141
7,530
40,483
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

L
38,780
29,551
81,550
39,505
57,276
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Tiberius
Dismissdan
Tiberius
67,547
53,188
0
6,825
54,797
2,700
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
VII
31,986
19,773
0
1,219
25,603
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
51,870
47,332
15,182
34,003
56,051
19,003

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 2

W
59,258
33,555
0
8,626
36,654
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

W
Ruckus
71,542
59,457
2,267
11,168
46,280
48,273
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role