Player Matchup

Grover
Grover
Silver V
Flagrand
Grover
Silver V
Level 47
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,095 Elo+
Party 1
Terminus
Terminus
Silver IV
Ghoulkyo
Terminus
Silver IV
Level 39
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,441 Elo+
Party 2
Vora
Vora
Gold V
KRESTORK
Vora
Gold V
Level 270
Champion Stats
20W - 23L
1,595 SR
Queue Stats
583W - 557L
1,410 Elo+
Solo
Viktor
Viktor
Silver V
Sfers
Viktor
Silver V
Level 30
Champion Stats
0W - 3L
1,240 SR
Queue Stats
0W - 4L
1,095 Elo+
Party 1
Tyra
Tyra
Silver IV
rthrthhrthrtrht
Tyra
Silver IV
Level 31
Champion Stats
1W - 2L
1,582 SR
Queue Stats
1W - 3L
1,270 Elo+
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 83
1,483 SR
1,262 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,570 SR
1,432 Elo+
Fernando
Fernando
Silver II
Anthe 7
Fernando
Silver II
Level 37
Champion Stats
5W - 2L
1,613 SR
Queue Stats
25W - 15L
1,590 Elo+
Party 3
Koga
Koga
Gold IV
CubicContainer
Koga
Gold IV
Level 165
Champion Stats
5W - 4L
1,492 SR
Queue Stats
378W - 375L
1,380 Elo+
Solo
Ying
Ying
Gold I
MaleXlll
Ying
Gold I
Level 225
Champion Stats
319W - 181L
1,664 SR
Queue Stats
618W - 546L
1,513 Elo+
Solo
Grohk
Grohk
Silver I
Salimigré
Grohk
Silver I
Level 55
Champion Stats
5W - 6L
1,462 SR
Queue Stats
55W - 60L
1,403 Elo+
Solo
Talus
Talus
Qualifying
TorreSuperFrank
Talus
Qualifying
Level 34
Champion Stats
1W - 1L
1,620 SR
Queue Stats
9W - 10L
1,272 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
Flagrand
Grover
36
4 / 8 / 26
4,050
270
45,072
81,763
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Terminus
Ghoulkyo
Terminus
30
5 / 12 / 7
3,354
224
51,224
112,469
0
Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Abomination

Abomination

Calamity Blast

Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.

Level 5

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 10%.

Level 1

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Vora
56
10 / 11 / 10
3,282
219
53,758
71,557
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Viktor
Sfers
Viktor
24
14 / 9 / 18
4,302
287
111,311
52,232
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 50% while using Iron Sights.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 15%.

Level 1

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

26
10 / 6 / 17
3,799
253
105,001
54,288
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Bans
MakoaLian
Team 1 Score

3

VS

Team 2 Score

4

Bans
InaraEvie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Anthe 7
Fernando
28
2 / 6 / 13
4,010
267
42,431
112,710
163,491
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

58
22 / 12 / 5
4,153
277
79,992
47,328
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Ying
44
14 / 5 / 23
4,754
317
118,286
60,173
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Mesmerism

Mesmerism

Illusion

Generate 1 Ammo after activating Illusion.

Level 1

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Grohk
14
5 / 7 / 28
5,908
394
83,743
90,035
1,305
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 30%.

Level 3

Phantom

Phantom

Ghost Walk

Heal for 300 over the duration of Ghost Walk.

Level 3

Totemic Rescue

Totemic Rescue

Armor

Gain a 150-Health Shield for 3s after dropping to or below 30% Health.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

28
6 / 13 / 15
2,930
195
47,857
56,120
0
Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Relic Affinity

Relic Affinity

Blitz Upper

Increase the Knockback of Blitz Upper by 15%

Level 1

Ancient Power

Ancient Power

Overcharge

Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.

Level 2

Carry through

Carry through

Blitz Upper

Increase your Movement Speed by 50% for 3s after hitting an enemy with Blitz Upper.

Level 5

Primeval Might

Primeval Might

Overcharge

Gain 10% Lifesteal while Overcharge is active.

Level 2

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 29s
Objective Time
8m 29s
121
Kill Participation
133
43
Kills
49
46
Deaths
43
78
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Fernando
Anthe 7
Fernando
2
6
13
1.42
W
22
12
5
2.04
L
Grover
Flagrand
Grover
4
8
26
2.13
L
Terminus
Ghoulkyo
Terminus
5
12
7
0.71
L
Vora
10
11
10
1.36
W
Ying
14
5
23
5.1
W
Grohk
5
7
28
2.71
L
Viktor
Sfers
Viktor
14
9
18
2.56
W
6
13
15
1.04
L
10
6
17
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

366,366
Damage
372,309
372,309
Taken
366,366
0
Shielding
164,796
212,816
Healing
253,307
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Anthe 7
Fernando
42,431
24,400
0
3,525
112,710
163,491
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
79,992
73,142
0
2,166
47,328
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Grover
Flagrand
Grover
45,072
34,659
101,582
61,952
81,763
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Terminus
Ghoulkyo
Terminus
51,224
9,133
0
24,658
112,469
0
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

L
Vora
53,758
35,135
0
13,646
71,557
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 2

W
Ying
118,286
35,898
131,524
40,271
60,173
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Grohk
83,743
33,254
28,935
41,585
90,035
1,305

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

L
Viktor
Sfers
Viktor
111,311
71,892
0
4,075
52,232
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
47,857
43,647
0
5,301
56,120
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
105,001
65,954
0
6,903
54,288
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role