Player Matchup
VS
Match Stats
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Level 5
Raze and Burn
Piercing Quills
Heal for 50 after hitting an enemy with Piercing Quills.
Level 1
Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Level 3
Spreading Domain
Hardening
Heal for 100 if you do not cancel Hardening before it ends.
Level 1
Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 1000.
Level 5
Sight Begets Strength
Primal Vision
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
Level 1
Sanctum of Faith
Moonlight
Regenerate 4% Moonlight every 1s while not using Moonlight.
Level 4
Restored Faith
Moonlight
Heal for 10 every time you Heal an ally with Moonlight.
Level 1
Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Level 3
Celestial Body
Armor
Increase your maximum Health by 150.
Level 3
Moonwalk
Armor
Increase your maximum Moonlight capacity by 32%.
Level 4
Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1
Fluffy
Armor
Increase your maximum Health by 50.
Level 1
Wobbles
Scamper
Reduce your damage taken by 32% while using Scamper.
Level 4
Shimmering
Magic Barrier
Reduce the Cooldown of Magic Barrier by 1.5s.
Level 3
Scurry
Scamper
Heal for 200 over the duration of Scamper.
Level 2
Scoot
Scamper
Reduce the Cooldown of Scamper by 2s.
Level 5
Boom Boom
Weapon
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
Level 1
Tools of Salvation
Increase your maximum Health by 750.
Level 5
Solemn Watch
Increase the distance traveled by Conviction by 6%.
Level 1
Overwhelming Presence
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Level 1
Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4
Eternal Strife
Using an ability above Ire threshold Heals you for 300.
Level 4
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Fire from Above
Explosive Personality
Increase the vertical movement from each use of Explosive Personality by 40%.
Level 1
Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.
Level 1
Queen's Entrance
Explosive Personality
Increase the lateral movement from each use of Explosive Personality by 160%.
Level 4
He Will Explode
Hail of Bombs
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Level 5
Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4
Gotta Bounce
Explosive Personality
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
On The Move
Frag Grenade
Gain 16% Movement Speed for 2s after using Frag Grenade.
Level 2
Flak Jacket
Armor
Increase your maximum Health by 250.
Level 5
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Level 4
Fire in the Hole
Frag Grenade
Generate 12 Ammo for each enemy hit with Frag Grenade.
Level 2
Firing Stance
Iron Sights
Increase your Movement Speed by 20% while using Iron Sights.
Level 2
Burst Mode
Weapon
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
Level 1
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 50 per stack.
Level 5
Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.4s after hitting at least one enemy with Obliteration.
Level 1
New Purpose
Armor
Increase your maximum Health by 200.
Level 4
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Level 1
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3
Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 20%.
Level 2
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 225.
Level 3
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Rest and Relaxation
Weapon
Increase your maximum Ammo by 2.
Level 1
Future Generations
Chain Heal
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 1
Mystic Mastery
Armor
Increase your maximum Health by 200.
Level 4
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Level 5
Refreshing Break
Chain Heal
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Level 4
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 3s.
Level 5
Heavy Metal
Armor
Increase your maximum Health by 300.
Level 2
War Machine
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1
Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 40%.
Level 5
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.