Player Matchup

Ying
Ying
Platinum V
Astraíê
Ying
Platinum V
Level 957
Champion Stats
23W - 12L
1,659 SR
Queue Stats
59W - 65L
1,533 Elo+
Party 2
Kinessa
Kinessa
Platinum IV
FirePapuchoRoc
Kinessa
Platinum IV
Level 999
Champion Stats
21W - 24L
1,620 SR
Queue Stats
635W - 654L
1,547 Elo+
Party 2
Fernando
Fernando
Gold II
GordonShumway48
Fernando
Gold II
Level 179
Champion Stats
68W - 67L
1,597 SR
Queue Stats
227W - 233L
1,446 Elo+
Party 2
Androxus
Androxus
Diamond II
srmúzan
Androxus
Diamond II
Level 84
Champion Stats
19W - 27L
1,548 SR
Queue Stats
137W - 103L
1,759 Elo+
Solo
Ruckus
Ruckus
Diamond I
びたちゃん
Ruckus
Diamond I
Level 604
Champion Stats
8W - 12L
1,634 SR
Queue Stats
247W - 214L
1,626 Elo+
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 565
1,612 SR
1,582 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 355
1,483 SR
1,614 Elo+
Corvus
Corvus
Diamond II
Corvist
Corvus
Diamond II
Level 279
Champion Stats
110W - 78L
1,750 SR
Queue Stats
455W - 424L
1,662 Elo+
Party 3
Atlas
Atlas
Platinum I
PozoleDeTetas
Atlas
Platinum I
Level 368
Champion Stats
1W - 0L
1,366 SR
Queue Stats
335W - 324L
1,557 Elo+
Party 1
Lex
Lex
Diamond II
XboxScissorHands
Lex
Diamond II
Level 999
Champion Stats
17W - 13L
1,670 SR
Queue Stats
397W - 371L
1,652 Elo+
Party 3
Barik
Barik
Platinum IV
alexmcdonals
Barik
Platinum IV
Level 85
Champion Stats
1W - 0L
1,269 SR
Queue Stats
13W - 9L
1,581 Elo+
Party 1
Saati
Saati
Diamond V
peopleloveTaco5
Saati
Diamond V
Level 45
Champion Stats
2W - 3L
1,361 SR
Queue Stats
41W - 31L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
60
2 / 8 / 13
2,799
175
26,304
33,186
0
Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 1.25s.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

60
6 / 10 / 15
3,114
195
112,775
34,621
0
Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.

Level 2

Restore

Restore

Transporter

Heal for 6% of your maximum Health after Teleporting with Transporter.

Level 1

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

Fernando
55
4 / 8 / 8
3,269
204
45,747
99,076
138,053
Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Androxus
srmúzan
Androxus
23
16 / 10 / 6
3,263
204
83,597
54,855
0
Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 5%.

Level 1

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

60
10 / 11 / 9
3,222
201
75,831
97,396
55,317
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 0.7s.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 4s.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Bans
WilloKhan
Team 1 Score

3

VS

Team 2 Score

4

Bans
LianVatu
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
Corvist
Corvus
53
5 / 5 / 29
4,299
269
24,605
34,337
0
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

59
9 / 7 / 9
3,569
223
62,681
109,109
0
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.4s further into the past.

Level 1

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

59
19 / 8 / 14
4,984
312
107,364
75,183
0
Juke Boots

Juke Boots

Armor

Increase your maximum Health by 50.

Level 1

The Hunted

The Hunted

Retribution

You gain 25% Lifesteal against your Retribution target.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 15%.

Level 5

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

51
1 / 10 / 11
3,638
227
40,956
78,884
47,165
Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

27
12 / 8 / 15
3,809
238
83,528
46,741
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 36s
Objective Time
6m 2s
89
Kill Participation
124
38
Kills
46
47
Deaths
38
51
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Ying
2
8
13
1.06
W
Corvus
Corvist
Corvus
5
5
29
3.9
L
6
10
15
1.35
L
Fernando
4
8
8
1
W
9
7
9
1.93
W
19
8
14
3.25
W
1
10
11
0.65
W
12
8
15
2.44
L
Androxus
srmúzan
Androxus
16
10
6
1.9
L
10
11
9
1.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

344,254
Damage
319,134
319,134
Taken
344,254
193,370
Shielding
47,165
166,742
Healing
198,106
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
26,304
26,304
94,662
17,789
33,186
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Corvus
Corvist
Corvus
24,605
15,988
160,337
20,208
34,337
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

L
112,775
74,236
2,418
7,225
34,621
0

Level 1

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Fernando
45,747
30,612
0
13,450
99,076
138,053
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
62,681
62,681
0
4,049
109,109
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
107,364
99,188
0
1,707
75,183
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
40,956
40,956
0
9,436
78,884
47,165
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
83,528
70,626
0
2,369
46,741
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

L
Androxus
srmúzan
Androxus
83,597
69,116
0
14,082
54,855
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
75,831
58,222
0
17,116
97,396
55,317
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role