Player Matchup

Inara
Inara
Platinum I
EndySch
Inara
Platinum I
Level 999
Champion Stats
59W - 54L
1,601 SR
Queue Stats
817W - 786L
1,574 Elo+
Solo
Tiberius
Tiberius
Platinum III
Macønha
Tiberius
Platinum III
Level 488
Champion Stats
3W - 1L
1,668 SR
Queue Stats
101W - 98L
1,587 Elo+
Solo
Furia
Furia
Diamond IV
OverPowerStlekar
Furia
Diamond IV
Level 999
Champion Stats
75W - 45L
1,815 SR
Queue Stats
575W - 529L
1,681 Elo+
Solo
Ruckus
Ruckus
Platinum V
PoderosoLion
Ruckus
Platinum V
Level 999
Champion Stats
509W - 423L
1,722 SR
Queue Stats
2,444W - 2,378L
1,499 Elo+
Solo
Vatu
Vatu
Diamond IV
inotcarry
Vatu
Diamond IV
Level 229
Champion Stats
10W - 2L
1,704 SR
Queue Stats
73W - 52L
1,638 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 743
1,702 SR
1,596 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 572
1,727 SR
1,637 Elo+
VII
VII
Diamond IV
J0hnBA
VII
Diamond IV
Level 988
Champion Stats
31W - 29L
1,688 SR
Queue Stats
225W - 205L
1,624 Elo+
Solo
Jenos
Jenos
Platinum II
JPjoaopedrobr
Jenos
Platinum II
Level 70
Champion Stats
2W - 1L
1,940 SR
Queue Stats
6W - 3L
1,737 Elo+
Solo
Cassie
Cassie
Platinum I
RomelTrip
Cassie
Platinum I
Level 718
Champion Stats
71W - 65L
1,562 SR
Queue Stats
403W - 379L
1,594 Elo+
Solo
Khan
Khan
Diamond V
SoloDeckPadrao
Khan
Diamond V
Level 86
Champion Stats
5W - 4L
1,695 SR
Queue Stats
43W - 34L
1,633 Elo+
Solo
Fernando
Fernando
Platinum I
lostdx
Fernando
Platinum I
Level 999
Champion Stats
36W - 26L
1,751 SR
Queue Stats
415W - 383L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
EndySch
Inara
60
5 / 6 / 14
3,742
288
43,439
60,609
3,151
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Tiberius
Macønha
Tiberius
58
10 / 10 / 6
3,333
256
74,045
35,810
420
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 2.4% Ultimate charge every 1s while Combat Trance is active.

Level 4

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Charisma

Charisma

Armor

Increase your maximum Health by 50.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

59
4 / 7 / 18
5,185
399
42,270
44,139
0
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 40%.

Level 4

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 1.2s.

Level 2

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.

Level 1

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.

Level 3

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.

Level 5

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Ruckus
49
13 / 6 / 8
4,234
326
62,916
67,672
27,788
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 6% for 3s after activating Advance.

Level 2

Opulence

Opulence

Missile Launcher

Heal 120 health for each player hit by Missile Launcher.

Level 2

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Vatu
55
13 / 8 / 13
3,543
273
63,096
33,055
0
Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Bans
WilloLian
Team 1 Score

4

VS

Team 2 Score

2

Bans
Bomb KingYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
VII
J0hnBA
VII
57
13 / 11 / 13
2,521
194
57,758
38,109
0
Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 20 Ammo after activating Explosive Dodge.

Level 4

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 25%.

Level 5

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.

Level 1

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 5%.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

36
1 / 8 / 12
2,906
224
17,462
36,117
0
Penumbra

Penumbra

Weapon

Gain 25% Lifesteal.

Level 5

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 100.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.8s.

Level 2

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Cassie
RomelTrip
Cassie
49
6 / 10 / 13
2,169
167
52,013
43,517
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 10%.

Level 1

Kinetics

Kinetics

Blast Shot

Generate 5 Ammo for each enemy hit by Blast Shot.

Level 5

Drain Life

Drain Life

Blast Shot

Heal for 225 over 2s for each enemy hit by Blast Shot.

Level 3

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

52
12 / 6 / 14
2,799
215
67,920
90,270
28,010
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Fernando
lostdx
Fernando
59
4 / 10 / 12
2,203
169
46,132
77,753
9,202
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 16% for 3s after hitting an enemy with Fireball.

Level 2

Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 51s
Objective Time
2m 51s
104
Kill Participation
100
45
Kills
36
37
Deaths
45
59
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Inara
EndySch
Inara
5
6
14
2
L
VII
J0hnBA
VII
13
11
13
1.77
L
1
8
12
0.88
W
Tiberius
Macønha
Tiberius
10
10
6
1.3
W
4
7
18
1.86
W
Ruckus
13
6
8
2.83
L
Cassie
RomelTrip
Cassie
6
10
13
1.25
L
12
6
14
3.17
W
Vatu
13
8
13
2.44
L
Fernando
lostdx
Fernando
4
10
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

285,766
Damage
241,285
241,285
Taken
285,766
31,359
Shielding
37,212
134,744
Healing
126,655
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
EndySch
Inara
43,439
39,539
0
7,017
60,609
3,151
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
VII
J0hnBA
VII
57,758
54,843
0
1,683
38,109
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

L
17,462
11,243
55,497
14,199
36,117
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

W
Tiberius
Macønha
Tiberius
74,045
57,019
0
4,486
35,810
420
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
42,270
35,150
76,123
26,870
44,139
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

W
Ruckus
62,916
41,311
0
12,809
67,672
27,788
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Cassie
RomelTrip
Cassie
52,013
44,467
0
1,635
43,517
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
67,920
65,859
11,970
31,288
90,270
28,010
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Vatu
63,096
43,496
757
6,682
33,055
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
Fernando
lostdx
Fernando
46,132
20,023
0
10,383
77,753
9,202
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role