Player Matchup
VS
Match Stats
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Level 4
Refreshing Jog
Weightless
Heal for 180 every 1s while Weightless is active.
Level 3
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Level 4
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 24%.
Level 3
From Above
Weightless
Reduces the Cooldown of Weightless by 0.6s.
Level 1
Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1
Palisade
Barricade
Reduce the Cooldown of Barricade by 1.6s.
Level 4
Brave and Bold
Armor
Increase your maximum Health by 150.
Level 1
One Man's Treasure
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Bunker
Barricade
Increase the Health of Barricade by 800.
Level 4
Foundation
Barricade
Increase the duration of Barricade by 2.4s.
Level 4
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Cloak
Hidden
Increase the duration of Hidden by 1s.
Level 1
Victory Rush
Weapon
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Level 2
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.
Level 4
Decrepify
Poison Bolts
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Level 3
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Unstoppable
Blossom
Reduce your damage taken by 24% for 4s after using Blossom.
Level 4
Barkskin
Armor
Increase your maximum Health by 300.
Level 4
Verdant Expanse
Blossom
Increase the radius of Blossom by 4%.
Level 1
Force of Nature
Armor
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Level 2
Adrenaline
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1
Superiority
Armor
Increase your maximum Ammo by 3.
Level 3
Manifest Destiny
Grace
Increase the travel distance of Grace by 10 units.
Level 2
Bloodline
Grace
Generate 2 Ammo after using Grace.
Level 2
Noble Crest
Armor
Increase your maximum Health by 200.
Level 4
Inheritance
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Precision
Weapon
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Divine Right
Grace
Gain 20% Movement Speed for 3s after using Grace.
Level 4
Heir to the Throne
Grace
Increase travel speed during Grace by 20%.
Level 2
Manifest Destiny
Grace
Increase the travel distance of Grace by 15 units.
Level 3
Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Level 3
Swift Jade
Valor
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Level 3
Alacrity
Grace
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
Level 1
Lifegiver
Protection
Heal the target of your Protection for 225.
Level 3
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 4s.
Level 4
Glyph of Siphoning
Armor
Gain a 200-Health Shield after getting an Elimination.
Level 2
Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Hearthwarder
Protection
Generate 225 Shield after using Protection.
Level 3
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 24%.
Level 3
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Level 1
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 40%.
Level 4
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Level 4
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Level 5
Restore
Transporter
Heal for 18% of your maximum Health after Teleporting with Transporter.
Level 3
Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1
Bob and Weave
Transporter
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Level 3
Power Supply
Armor
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Level 3
Reposition
Transporter
Using Transporter instantly Teleports you to its target location.
Level 1
Limitless
Decrease the Cooldown of Body and Soul by 1.2s.
Level 2
Betrayal
Reduce the Cooldown of Savage Tear by 2.5s.
Level 5
Essence Drain
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Level 2
Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Level 3
Moonlit Haunting
Heal for 51 every 0.25s during Body and Soul.
Level 3
Spirit Bombs
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.