Player Matchup

Octavia
Octavia
Adolescer
Octavia
Level 329
Champion Stats
17W - 9L
1,750 SR
Queue Stats
120W - 86L
1,827 Elo+
Party 1
Ying
Ying
Argwen
Ying
Level 724
Champion Stats
165W - 114L
1,716 SR
Queue Stats
811W - 781L
1,719 Elo+
Party 1
Grover
Grover
OooldG
Grover
Level 999
Champion Stats
11W - 2L
1,693 SR
Queue Stats
121W - 98L
1,644 Elo+
Party 3
Nyx
Nyx
Private08
Nyx
Level 945
Champion Stats
25W - 12L
1,718 SR
Queue Stats
101W - 87L
1,647 Elo+
Party 3
Buck
Buck
Zaorish05
Buck
Level 999
Champion Stats
2W - 2L
1,866 SR
Queue Stats
89W - 80L
1,660 Elo+
Party 3
Team Averages
Level 799
1,749 SR
1,700 Elo+

VS

Team Averages
Level 662
1,655 SR
1,660 Elo+
Cassie
Cassie
Adelrbk
Cassie
Level 396
Champion Stats
19W - 18L
1,619 SR
Queue Stats
240W - 247L
1,527 Elo+
Solo
Vatu
Vatu
Daud 
Vatu
Level 149
Champion Stats
21W - 13L
1,711 SR
Queue Stats
143W - 83L
1,681 Elo+
Party 4
Rei
Rei
NeedPeeling
Rei
Level 765
Champion Stats
7W - 8L
1,598 SR
Queue Stats
212W - 231L
1,635 Elo+
Party 2
Fernando
Fernando
TxctyScks
Fernando
Level 999
Champion Stats
17W - 17L
1,631 SR
Queue Stats
269W - 276L
1,635 Elo+
Party 2
Ying
Ying
noizOverlord
Ying
Level 999
Champion Stats
4W - 5L
1,714 SR
Queue Stats
525W - 336L
1,819 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Adolescer
Octavia
55
6 / 2 / 12
2,664
296
67,165
36,622
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Air Supremacy

Air Supremacy

Reduce damage taken by 15% for 2.5s after activating Commanding Leap.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Ying
Argwen
Ying
58
4 / 4 / 14
2,701
300
39,704
30,316
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 32% during Shatter.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Grover
OooldG
Grover
60
5 / 1 / 21
3,407
379
46,071
44,698
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

59
3 / 1 / 12
2,685
298
79,959
56,349
47,151
Brutal Pursuer

Brutal Pursuer

Rift Slash

Increase your Movement Speed by 20% for 5s after casting Rift Slash.

Level 5

Forever Changed

Forever Changed

Increase your maximum Health by 600.

Level 4

The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 1

True Freedom

True Freedom

You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 1

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 8%.

Level 4

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Buck
59
14 / 2 / 7
2,768
308
57,029
49,321
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 1s.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
Adelrbk
Cassie
52
4 / 9 / 2
1,840
204
50,017
44,643
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Drain Life

Drain Life

Blast Shot

Heal for 225 over 2s for each enemy hit by Blast Shot.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 375.

Level 5

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Vatu
Daud 
Vatu
51
2 / 7 / 1
1,740
193
47,073
48,434
0
Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

53
2 / 4 / 2
2,361
262
18,995
32,749
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Arcane Focus

Arcane Focus

Spirit Link

Heal for 100 every 1s while Spirit Linked to an ally.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Fernando
TxctyScks
Fernando
60
1 / 6 / 4
2,116
235
51,554
111,403
50,711
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

58
1 / 6 / 5
1,831
203
49,667
52,699
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Harmony

Harmony

Shatter

Heal for 13% of the damage dealt by Shatter.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Mesmerism

Mesmerism

Illusion

Generate 4 Ammo after activating Illusion.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 46s
Objective Time
1m 39s
98
Kill Participation
24
32
Kills
10
10
Deaths
32
66
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cassie
Adelrbk
Cassie
4
9
2
0.56
W
Octavia
Adolescer
Octavia
6
2
12
6
W
Ying
Argwen
Ying
4
4
14
2.75
L
Vatu
Daud 
Vatu
2
7
1
0.36
L
2
4
2
0.75
W
Grover
OooldG
Grover
5
1
21
15.5
W
3
1
12
9
L
Fernando
TxctyScks
Fernando
1
6
4
0.5
W
Buck
14
2
7
8.75
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

289,928
Damage
217,306
217,306
Taken
289,928
47,151
Shielding
50,711
226,522
Healing
197,494
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Cassie
Adelrbk
Cassie
50,017
42,978
0
6,762
44,643
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Octavia
Adolescer
Octavia
67,165
65,465
1,154
4,980
36,622
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Ying
Argwen
Ying
39,704
18,715
41,425
8,902
30,316
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Vatu
Daud 
Vatu
47,073
27,317
0
13,768
48,434
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
18,995
18,945
108,175
16,830
32,749
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Grover
OooldG
Grover
46,071
37,959
126,282
34,514
44,698
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
79,959
53,630
0
490
56,349
47,151
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Fernando
TxctyScks
Fernando
51,554
24,602
0
11,219
111,403
50,711
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Buck
57,029
47,039
0
8,775
49,321
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
49,667
37,926
27,040
13,700
52,699
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role