Player Matchup
VS
Match Stats
Magistrate's Might
Armor
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Level 1
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Level 5
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4
Grand Design
Mark of Fate
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 3
The Price of Salvation
Abyssal Reconstruction
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Level 2
Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Level 5
Something to Prove
Armor
Generate 20% Energy after falling to or below 50% Health.
Level 2
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Trained Killer
Dragon Stance
While in Dragon Stance, regenerate 12 Ammo every 1s.
Level 2
Harsh Training
Armor
Increase your maximum Health by 200.
Level 4
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 30%.
Level 5
Gloomy Nook
Armor
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Level 1
Tainted Form
Weapon
Gain 1% of Max Health when hitting a marked enemy.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Level 4
Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 20%.
Level 4
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
The Fear
Trigger Discipline
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Level 4
Tick Tock
Armor
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
Level 2
Never Look
Armor
Increase your maximum Health by 50.
Level 1
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Level 4
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 20%.
Level 4
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Declaration of War
Juggernaut
Increase the potency of Juggernaut's Knockup by 21%.
Level 3
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 75.
Level 5
Infernal Reload
Weapon
Increase your Reload Speed by 21%.
Level 3
Sinister Allies
Armor
Increase your maximum Health by 150.
Level 1
Apocalypse
Juggernaut
Heal for 450 for each champion hit by Juggernaut.
Level 3
Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
It Watches
Armor
Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.
Level 5
Playing God
Power Siphon
Heal for 15% of the damage Absorbed by Power Siphon.
Level 3
It Follows
Calamity Blast
Increase your Movement Speed by 2% for each Calamity Charge you have.
Level 1
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5
Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Fracture
Shatter
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 2s.
Level 2
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 4
Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Just Believe!
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Flora
Armor
Increase your maximum Health by 200.
Level 4
Flitter
Flutter
Reduce the Cooldown of Flutter by 0.6s.
Level 1
Spritely
Flutter
Reduce your damage taken by 20% for 3s after activating Flutter.
Level 4
Hummingbird
Flutter
Generate 1 Ammo after activating Flutter.
Level 1
Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 1
Dance with Fate
Tendril
Reduce the cooldown of Tendril by 2.4s.
Level 4
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Level 1
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 40 per stack.
Level 4
Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 0.4s after activating Tendril.
Level 1
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.