This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reset the Cooldown of Ambush after falling to or below 40% Health.
Increase the range of Ambush by 40%.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Generate 6 Ammo after activating In Pursuit.
Generate 6 Ammo after activating Combat Slide.
Decrease your damage taken by 18% while using In Pursuit.
Heal for 125 for each shot hit while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 480 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Gain 7% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 4s.
Increase the travel distance of Advance by 14%.
Generate 20 Ammo for each enemy hit by Missile Launcher.
Increase your Movement Speed while firing by 15%.
Reduce your damage taken by 12% for 3s after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 480 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Gain 7% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Increase the Movement Speed boost of Agility by 20%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Regenerate 6 Ammo every 1s while using Hustle.
Gain 20% Lifesteal while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Heal for 70 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 21%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Increase the travel distance of Advance by 14%.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase your Movement Speed while firing by 15%.
Reduce your damage taken by 12% for 3s after activating Advance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Reduce the time it takes to bring up Designated Sights by 20%.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20% Energy after falling to or below 50% Health.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Increase the Movement Speed boost of Agility by 8%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 3s.
Increase the travel distance of Advance by 14%.
Generate 30 Ammo for each enemy hit by Missile Launcher.
Increase your Movement Speed while firing by 15%.
Reduce your damage taken by 12% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Regenerate 6 Ammo every 1s while using Hustle.
Gain 20% Lifesteal while using Iron Sights.
Reduce damage taken by 12% while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
Regenerate 12 Ammo every 1s while Agility is active.
Heal for 40 every 1s while Agility is active.
Generate 30% Energy after falling to or below 50% Health.