This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Increase the range of Oppressor Mine beams by 40%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 30%.
Reduce scope-in and scope-out time by 80%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Increase the travel distance of Wings of Wrath by 30%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Decrease the rate of Wrath decay by 30%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Heal for 390 after using Grumpy Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 16%.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Increase the Health of your Ultimate Health pool by 600.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Heal for 70 for each enemy hit with Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Heal for 70 for each enemy hit with Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Heal for 70 for each enemy hit with Reckoning.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 450.
Increase the distance traveled by Conviction by 24%.
Increase the duration of the Lift applied by Reckoning by 40%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Heal for 150 after using Poppy Bomb.
Heal for 390 after using Grumpy Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 21% for 3s after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Heal for 45 every 1s while Combat Trance is active.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Increase the time until Ire starts to decay by 0.5s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your maximum Health by 150.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase the Chain range of Shock Pulse by 24%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 40%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using an ability above Ire threshold Heals you for 225.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 30%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Heal for 60 after hitting an enemy with War.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 24 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 12%.
Increase the duration of the Lift applied by Reckoning by 50%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Conviction.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 30%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after activating Conviction.
Increase the time until Ire starts to decay by 0.25s.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 18%.
Increase the duration of the Lift applied by Reckoning by 30%.
Gain 30% Lifesteal on your hits with Judgement.