This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your Reload Speed by 10%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Health by 50.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Reload Speed by 50%.
Increase your maximum Ammo by 2.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 25%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your Reload Speed by 5%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 10%.
Reduce your active Cooldowns by 2s after getting a Killing Blow while in Burst Mode.
Increase your Reload Speed by 25%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 4%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 800 after hitting at least one enemy with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Health by 50.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Reload Speed by 50%.
Increase your maximum Ammo by 2.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 after activating Nether Step.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase your Healing received by 5% while at or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 7%.
Increase your maximum Health by 250.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 2.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
(223153) Increase the pull strength of Grappling Hook by 25%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your Reload Speed by 5%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your Reload Speed by 7%.
Each Soul Fragment gathered Heals you for 45.
Heal for 600 for each champion hit by Juggernaut.
Increase your maximum Health by 300.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 150.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 150.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 150.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 40% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 after activating Nether Step.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 4%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the recoil of your Pistol by 6%.
Reduce the Movement Speed penalty of Scope by 100%.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 200.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the damage you deal to yourself with Sticky Bombs by 60%.
Increase your Reload Speed by 4% for 3s after using Detonate.
Increase your maximum Ammo by 5.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the recoil of your Pistol by 6%.
Reduce the Movement Speed penalty of Scope by 100%.
Your inactive weapon generates 2 Ammo every 2s.
Increase your maximum Health by 200.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your maximum Health by 50.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Reload Speed by 50%.
Increase your maximum Ammo by 2.
Heal for 15% of your maximum Health per second while using Billow.