This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 8%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Pounce by 1s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Generate 2 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your Healing received by 15% while firing your SMGs.
Heal for 80 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 4%.
Increase your maximum Health by 100.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduces the Cooldown of Weightless by 1.2s.
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Increase the radius of Healing Potion by 24%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Generate 4 Ammo for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the Knockback applied to enemies by Disengage by 16%.
Increase your maximum Ammo by 2.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Generate 2 Ammo after activating Soar.
Increase your Movement Speed during Soar by 35%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Slither by 2.4s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase your movement speed by 40% for 3s after using Slither.
Increase your Movement Speed by 12%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 30% for 2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Heal the target of your Protection for 300.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.