This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 60 Energy after getting an Elimination.
Reduce the Movement Speed penalty of Scope by 40%.
Heal for 300 after entering Stealth at or below 65% Health.
Increase your maximum Health by 100.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Increase your maximum Health by 200.
Increase the Flight Speed of Transporter by 30%.
Reduce scope-in and scope-out time by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Flask by 2.4s.
Increase the radius of Healing Potion by 32%.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 18% while at or below 50% Health.
Increase the duration of Explosive Flask's Slow by 0.75s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Heal for 50 for each shot hit while using In Pursuit.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your Movement Speed by 5% while you are within 60 units of your Retribution target.
Increase the damage you deal to your Retribution target by 25%.