This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2.5s.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce the Cooldown of Scamper by 0.4s.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 50% after getting an Elimination.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 30%.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 150.
Increase the Health of your Bulwark by 600.
Increase your Healing received by 6% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your jump height by 60% while Agility is active.
Generate 40% Energy after falling to or below 50% Health.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.