This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Generate 1 Ammo after activating Nether Step.
Heal for 120 after activating Nether Step.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 25 units.
Reduce your active Cooldowns by 8% after getting an Elimination.
Generate 1 Ammo after using Grace.
Gain 15% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 50%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 30% while Stasis Field is active.
Generate 2% Ultimate charge after getting an Elimination.
Heal for 80 every 1s for 3s after activating Stasis Field.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 40%.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 200.
Reduce the duration and effectiveness of Crowd Control by 15%.
Reduce the Cooldown of Piercing Quills by 0.25s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the Flight Speed of Transporter by 10%.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
After 1s of standing still, regenerate 5 Ammo every 2s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 100 after using Presence.
Increase your Movement Speed by 21% for 3s after using Presence.
Each enemy hit by Presence reduces Valor’s Cooldown by 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Heal for 25 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Ammo by 9.
Increase your maximum Health by 750.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Reload Speed by 5%.
Heal for 75 after using Seedling.
Generate 3 Ammo after using Seedling.
Increase the Projectile Speed of Seedling by 30%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the duration of Prowl by 2.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 150.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 500 for each enemy hit with Fireball.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Generate 45 Ammo after using Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the travel distance of Slither by 10%.
Increase the Projectile Speed of Gourd by 10%.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Standing in your Gourd grants yourself and allies 40% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heroic Leap by 2.5s.
Increase your Reload Speed by 7%.
Increase the jump strength of Heroic Leap by 5%.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 40%.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase the potency of Juggernaut's Knockup by 35%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Gain 10% Lifesteal.
Increase your maximum Health by 150.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase the travel distance of Shell Spin by 10%.
Heal for 165 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 200.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Reduce the duration and effectiveness of Crowd Control by 25%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 3s.
Gain 10% Lifesteal.
Increase your maximum Health by 150.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s.
Increase your Ultimate charge rate by 7%.
Heal for 50 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 50%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Health by 150.
Increase your Reload Speed by 12% while Earthen Guard is active.
Generate 3 Ammo after activating Earthen Guard.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 450 every 1s while you are standing near them.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 25 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 700.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Heal for 100 after entering Stealth at or below 65% Health.
Increase your Reload Speed by 30% while Stealth is active.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 100 for each enemy hit with Fireball.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Hits with Talon Rifle generate 1% Ultimate charge.
Heal for 100 after entering Stealth at or below 65% Health.
Increase your Reload Speed by 30% while Stealth is active.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 9%.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.