This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce your weapon recoil by 40% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 0.6s.
Reduce the Cooldown of Poison Bolts by 0.8s.
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the area that Flare will Reveal enemies by 20%.
Increase the maximum Ammo count of both your weapons by 1.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 250.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Heal for 70 for each enemy hit by your Salvo rockets.
Increase the explosion radius of Salvo by 75%.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Generate 30% Energy after falling to or below 50% Health.
Increase your Healing received by 5% while firing your SMGs.
Generate 25 Ammo after activating Shadow Step.
Increase your maximum Ammo by 5.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Heal for 20 every 1s while Agility is active.
Increase your maximum Health by 100.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Gain 7% Lifesteal while in Dragon Stance.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Heal for 20 every 1s while Agility is active.
Increase your maximum Health by 250.
Heal for 320 after hitting at least one enemy with Skewer.
Gain 7% Lifesteal while in Dragon Stance.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the Movement Speed penalty of Scope by 100%.
Increase the area that Flare will Reveal enemies by 20%.
Increase the maximum Ammo count of both your weapons by 1.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Your inactive weapon generates 4 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the Movement Speed penalty of Scope by 100%.
Increase your maximum Health by 50.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Your inactive weapon generates 4 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the Movement Speed penalty of Scope by 100%.
Increase your maximum Health by 50.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Gain 20% Lifesteal while using Iron Sights.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce your weapon recoil by 40% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Your inactive weapon generates 4 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 50%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 20% Lifesteal for 3s.
Your inactive weapon generates 4 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 5.
Reduce the Movement Speed penalty of Scope by 100%.
Increase your maximum Health by 50.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Heal for 70 for each enemy hit by your Salvo rockets.
Increase the explosion radius of Salvo by 75%.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 0.75s each time Salvo hits an enemy with its rockets.
Heal for 70 for each enemy hit by your Salvo rockets.
Increase the explosion radius of Salvo by 75%.
Restore 20% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after using Counter.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 250.
Your heavy hit with Inferno Blade deals an additional 150 damage.