This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Generate 3 Ammo after activating Whirl.
Increase your Reload Speed by 50%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 2.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Generate 45 Energy after getting an Elimination.
Reduce the maximum inaccuracy of your Pistol by 24%.
Your inactive weapon generates 6 Ammo every 2s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 350 for each enemy hit with Harpoon.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.