This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 750.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Gain a 300 Shield for 5s after activating Tendril.
Reduce the cooldown of Tendril by 1.2s.
Reduce the damage you take by 12% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Increase the range of Vine by 30%.
Increase the radius of Blossom by 20%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 1.2s.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 600.
Increase the Health of your Bulwark by 800.
Increase the recharge rate of your Bulwark by 18%.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 0.4s.
Increase your maximum Health by 750.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase your maximum Health by 50.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.