This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 60%.
After 1s of standing still, regenerate 1 Ammo every 2s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Increase the Flight Speed of Transporter by 20%.
Heal for 24% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Bombs by 16% after earning a Killing Blow or Elimination.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the range of Ambush by 40%.
Increase your base jump height by 60%.
Increase your maximum Health by 200.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Heal for 52% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of your Illusions by 2s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Healing received by 8% while at or below 50% Health.
Increase your Movement Speed by 20%.
Increase the travel distance of Slither by 20%.
Increase your maximum Health by 150.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2s.
Gain 20% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Restore 40% of your maximum Booster fuel after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Heal for 200 for each enemy hit with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Reload Speed by 8% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Heal for 200 for each enemy hit with Poppy Bomb.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Reload Speed by 8% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2s.
Gain 20% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2s.
Gain 20% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
(223153) Increase the pull strength of Grappling Hook by 15%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Restore 40% of your maximum Booster fuel after using Thrust.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 50 every 1s while using Void Grip.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 2s.
Gain 20% Lifesteal while at or below 40% Health.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 24%.
Gain 30% Lifesteal.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase the Knockback distance of Shoulder Bash by 24%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 12% for 4s after using Blossom.
Heal for 100 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Heal for 52% of the damage dealt by Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the duration of your Illusions by 2s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 4% Power Siphon charge for each enemy hit with Calamity Blast.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
Reduce the Movement Speed penalty of Designated Sights by 60%.
Reduce the time it takes to bring up Designated Sights by 20%.
Increase your maximum Health by 100.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Heal for 100 after activating Nullify.
Heal the target of your Protection for 225.
Increase the Movement Speed of your Protection target by 40% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.