This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Increase your maximum Health by 150.
Generate 3 Ammo for each enemy hit by Harpoon.
Gain a 450-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 24%.
Generate 1 Ammo after activating Soar.
Increase your Reload Speed by 30% for 4s after using Blink.
Increase your Movement Speed by 30% for 2s after using Blink.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 3s.
Heal for 75 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Generate 1 Ammo for each enemy hit by Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 50%.
Generate 1 Ammo after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 50 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hidden by 5s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 250 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 3.2s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 50 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 300.
Increase your Healing received by 24% while Stasis Field is active.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 600.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after using Grace.
Generate 1 Ammo for each enemy hit with Valor.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.