This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after using Pounce.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 1.5s.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Generate 2% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after using Pounce.
Heal for an additional 240 with Nine Lives.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Pounce by 1.5s.
Increase your maximum Health by 150.
Pounce Executes targets at or below 35% Health.