This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 20 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 20 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 20 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Gain a 300 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 16% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 1.25s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Gain a 300 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 16% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 1.25s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Gain a 300 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 16% for 3s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 12%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Gain a 300 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 16% for 3s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Gain a 300 Shield for 5s after activating Tendril.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Reduce the damage you take by 16% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 6% for 4s after using Blossom.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 20 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your maximum Health by 100.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Heal for 240 for each enemy hit with Obliteration.
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 20 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 5s.
Reduce your active Cooldowns by 1s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 1.25s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using Shadow Travel.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% Moonlight for each enemy hit with Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 20 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.