This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% while Hidden is active.
Generate 8 Ammo after getting an Elimination.
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Increase your maximum Ammo by 8.
Increase the duration of Hidden by 3s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Gain 7% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 120 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Gain 7% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 12%.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 15% while at or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 16% Lifesteal.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 20%.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Heal for 50 for each enemy hit by Broadside.
Generate 2 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Gain 7% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Gain 7% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase the size of your Fire Spit by 48%.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 45%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 3.5999999999999996s.
Heal for 50 for each enemy hit by Broadside.
Generate 2 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Heal for 200 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Generate 6 Ammo after getting an Elimination.
Activating Fire Bomb heals you for 200 over 2s.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 20% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase the size of your Fire Spit by 48%.
Increase your Reload Speed by 40% for 3s after hitting an enemy with your weapon.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 45%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Heal for 240 every 1s while Weightless is active.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase the radius of Blossom by 12%.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your Healing received by 15% while at or below 50% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the number of targets affected by Oppressor Mines by 4.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Heal for 200 every 1s while using Shadow Travel.
Increase your maximum Ammo by 6.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase Luna's Health by 675.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 200 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Scamper.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 200 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Activating Dodge Roll heals you for 150.
Increase the radius of Blast Shot's explosion by 20%.
Generate 3 Ammo for each enemy hit by Blast Shot.
Increase the Knockback applied to enemies by Disengage by 16%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Heal for 200 every 1s while using Shadow Travel.
Increase your maximum Ammo by 6.
Regenerate 6 Ammo every 0.5s while channeling Restore Soul.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Gain 7% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Heal for 120 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 150 after activating Nullify.
Heal for 300 after activating Recharge.
Generate 6 Ammo after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
After 1s of standing still, regenerate 3 Ammo every 2s.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase the number of targets affected by Oppressor Mines by 4.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.