This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Heal for 100 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Gain a 160-Health Shield for 2s after swapping into Travel Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 for each Sticky Bomb you Detonate.
Heal for 100 for each enemy hit with Poppy Bomb.
Heal for 650 after using Grumpy Bomb.
Heal for 375 after using Poppy Bomb.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Heal for 150 for each champion hit by Juggernaut.
Reduce the Cooldown of Ignition by 3s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Heal for 100 after hitting an enemy with Piercing Quills.
Increase the Health of your Ultimate Health pool by 1000.
Gain a 160-Health Shield for 2s after swapping into Travel Form.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 4%.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 200 after activating Shadow Step.
Heal for 100 every 1s while Agility is active.
Generate 10% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 4%.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 200 after activating Shadow Step.
Heal for 100 every 1s while Agility is active.
Generate 10% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 4%.
Heal for 480 after hitting at least one enemy with Skewer.
Heal for 200 after activating Shadow Step.
Heal for 100 every 1s while Agility is active.
Generate 10% Energy after falling to or below 50% Health.
Generate 1 Energy for every 80 damage done with your Submachine Guns.