This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range at which you can use Void Grip by 10%.
Increase the duration of Astral Mark by 1.6s.
Heal for 40 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 6s.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Gain 20% Lifesteal.
Heal for 120 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Generate 6 Ammo after activating Ice Block.
Heal for 300 every 1s while Ice Block is active.
Increase your Reload Speed by 10% for 4s after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 40%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 40%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 10 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 32%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Increase your Movement Speed by 25% while Hidden is active.
Heal for 625 over 2s while in Smoke Screen.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Increase your Movement Speed by 25% while Hidden is active.
Heal for 625 over 2s while in Smoke Screen.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Increase your Movement Speed by 25% while Hidden is active.
Heal for 625 over 2s while in Smoke Screen.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Poison Bolts by 0.8s.
Increase your Movement Speed by 25% while Hidden is active.
Heal for 625 over 2s while in Smoke Screen.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 150 when you use Envelop.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 5% Movement Speed for 3s after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 40%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 40%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)