This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.
Heal for 200 after using Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
Reduce scope-in and scope-out time by 40%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
Reduce scope-in and scope-out time by 40%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 600 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Heal for 500 for each enemy hit with Shell Spin.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Increase the Knockback applied to enemies by Disengage by 24%.
Activating Dodge Roll heals you for 375.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 160 after activating Shadow Step.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Heal for 60 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase the Knockback of Blitz Upper by 30%
Gain 40% Lifesteal while at or below 40% Health.
Heal for 300 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 3s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 160 after activating Shadow Step.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Heal for 60 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Heal for 150 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Increase the size of your Fire Spit by 72%.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Reduce the Cooldown of Reversal by 4.8s.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
Reduce scope-in and scope-out time by 40%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your Healing received from others by 10% while at or below 50% Health.
Passing through Stasis Field increases your allies' or your own Movement Speed by 7% for 3s.
Reduce the Cooldown of Second Chance by 2s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 2.4s.
Increase the recharge rate of your Bulwark by 6%.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 18% while your Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase the Projectile Speed of Seedling by 12%.
Heal for 200 after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 60% while Agility is active.
Generate 30% Energy after falling to or below 50% Health.
Heal for 160 after activating Shadow Step.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Heal for 60 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 600 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Heal for 500 for each enemy hit with Shell Spin.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 600 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Heal for 500 for each enemy hit with Shell Spin.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
Reduce scope-in and scope-out time by 40%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the travel distance of Slither by 10%.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase your movement speed by 16% for 3s after using Slither.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 28% after getting an Elimination.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce the Cooldown of Heroic Leap by 1.5s.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 2.4s.
Increase the recharge rate of your Bulwark by 6%.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 18% while your Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Increase your Movement Speed by 21% while Out of Combat.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Hidden by 3s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commander's Grab by 2.4s.
Increase the recharge rate of your Bulwark by 6%.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Increase your Healing received by 18% while your Bulwark is active.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 80%.
Reduce scope-in and scope-out time by 40%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 600 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Heal for 500 for each enemy hit with Shell Spin.
Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.